Today we launched our facial mocap tool that’ll let you live stream performances directly into Maya, Houdini and blender. Or, use a prerecorded video. All for free, even commercially. #UFM#UniversalFacialMocap#blender#houdini#maya
@gleb_alexandrov Thanks! I just removed the commercial limitations on the shader tool today too. So its fully free to use for any projects in prep for the mocap tool too. Proud of the free for all stance.
@FreeezerWorks@sorashido_work Check out the Universal Shader Library, you can look dev without wiring up textures every time you change your mind, and it’s free!
Today we added favourites and collections. Curated your custom materials or the large existing free library however you want. #USL#UniversalShaderLibrary
@DM_Arts_ You should try out Universal Shader Library on your next project! You can save and reuse custom shaders or pull from a huge library of free materials directly into Blender https://t.co/Dqj4YTrzID
@exolorian Maya's solid and a proven industry workhorse. The price tag puts a lot of people off too when things like Blender are free. It does have a learning curve but not one as steep as Blender. As for Max, its feeling very old fashioned these days.
@kpsd_3D The Universal Shader Library! One click shader/material apply from 1K to 8K resolutions. You can even add materials to your own library with one click from the selected mesh. 👨🏻🍳🤌🏻
@80Level We built a universal shader library tool that lets you import the same shaders into #Maya#Blender#Houdini and #UnrealEngine - one library, many platforms with bulk import for custom shaders coming soon.
Our native #blender plugin lets you one click import materials and apply them to a selected mesh in 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary#usl
Our native #maya plugin lets you one click import materials and apply them to a selected mesh in 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary#usl
Our native #unreal plugin lets you one click import materials and apply them to a selected mesh in 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary#usl
Our native #houdini plugin lets you one click import materials in #Solaris or /mat or both! In 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary#usl