Clarification on the status of the MindSeize physical release from @FirstPressGames
I asked @FirstPressGames not to mention our games publicly until all issues are resolved, but they did so anyway by featuring MindSeize in their video. Therefore, I want to clarify the situation. The existing agreement for the physical release of MindSeize has been terminated months ago. There are two points that First Press Games is aware of and must fulfill if they want to sign a new agreement with us and continue working on this physical release. Until then, any @FirstPressGames publications related to MindSeize are illegal and meaningless.
I sincerely hope that the issues will eventually be resolved and players will receive the physical copies they ordered, but first, @FirstPressGames must resolve the existing issues with their partners.
BRING THE NUT TO THE N64
The Dodo Donut that is
The wonderful @pixelgames is currently running their Kickstarter to bring the wonderful Dodo Donut the N64, cart and all!
https://t.co/kGQ2DSE4CF
I recently inherited my grandfather's old manual drill press so on the weekend I hooked it up to play Puzzle Bobble/Bust-A-Move. I'll share a gameplay video that contains another twist soon.๐
Music Credit: Let's Go to Pao Pao Island! by Kazuko Umino
People seem to like it when I post my busted ass shit - so here is a not even prototype level of work on a game I just started a little over 4 weeks ago.
Buddy Cops for the NeoGeo (to start). A spin off of Deathwish Enforcers SE - set in the 80s. It's right down the middle of Sunset Riders and Rolling Thunder gameplay wise. Went with the smaller sprites so my bosses look even bigger when I get there! There is even going to be a bit of Elevator Action Returns style stuff.
It'll probably be more over the top than Deathwish Enforcers was. If I can't put my sense of humor into a game I'm designing then what's the fucking point of making it? ;)
Nothing you see in this video is even remotely finished. It's just started. It's buggy, it's missing a lot of art and objects. In a couple more weeks it'll look much better.
The music is from Deathwish Enforcers jungle level (because I like it a lot). Music will be the last thing I do for the demo. But I can't stand the silence when I'm testing :)
Back to WIP for me :)
-Daddy
Any N64 fans out there? ๐ค Working on getting these listed on https://t.co/reqijYPxkd, together with Project Neon. The latter already fully runs on the N64 including rumble, savepak support, etc. Overserved waiting for our WiFi enabled PCBs โบ๏ธ Both can be updated over WiFi/USB-C as well.
@astrocities@PLAION The exA release has a 2-player mode featuring Bella Burns and a new stage called Steel Works Sizzle.
Other than that, it's pretty much the same game. :)