could i kindly ask to help me grow as i am reviewing more games from #indiedev#indiegames#indiehorror#indiedrop#gamedev would you check out my youtube channel and sub to me so that you can check out all my reviews and 1st impressions i will be doing. https://t.co/dKpn9zTbiJ
You might not know it, but any comment, like, and share will make a real difference for the future of my indie #horror game.
You don't yet know what I'm making?
Take the time to see my profile and watch the video updates on my work.
It's homemade, from scratch, and AI-free!
Check your โPopular Upcomingโ position on Steam
Open your store page in an incognito browser and scroll to the Popular Upcoming section.
Example path:
Steam โ Store โ Popular Upcoming
Hello #WishlistWednesday!
Check out #Rosalie, a funny, chaotic and borderline rage game for 2 players. One steers LEFT, the other steers RIGHT, and both share the rest of the controls!
A good relationship/friendship test ๐
#indiegame
New branding to my profile and youtube, devs if you require any content reviewing for 1st impressions and reviews of your game or demo, drop me a DM and ill gladly do something for you.
@disobey@OutboundTheGame hi, ive done this on my channel and would love a key to review this properly. would it be possible to have a key so i can do more on this as i want to unlock the dog.
Okay campers, real talk time.
We aimed high on funding and didn't land it. I had a whole 'we can't move forward' post drafted... but after your feedback, some much-needed downtime, and replaying Requiem while reflecting on how far we've come, I'm not ready to throw in the towel.
It's been a wild ride, saying no to Steam and winning, landing in articles, making real friends along the way. Ending it now would feel wrong.
This all started as a game I wanted to play myself, A fun, back-to-roots, uncensored, horror gaming experience. But it grew bigger than anything I've done before and I wanted to share it with the world. I owe it to myself, and to those of you who still want to experience it, to see this through.
I've been struggling mentally and physically lately, not in a great emotional place. But the community response genuinely pulled me back and encouraged me to try one last time.
With people leaving the project, I am now in this alone. I wish them well on their journeys, it hurts and will make things harder, but it's their choice and I have to accept that. it's just me now. That means adapting.
So here's the plan moving forward:
- Manage scope tightly: focus on single-player first to make it achievable solo.
- Explore publisher options (though that risks changes to the vision).
- Or go the community route: set up Patreon tiers for sustainable dev support. I would only be comfortable adding higher tiers when there is more to show. So early supporters would get access to single-player builds, devlogs, etc.
I know some want to see this fail, that has been made clear, but that just makes me want to succeed even more. Way more of you want this game to exist, and this little community we've built has already achieved something special. A bunch of you helped snap me out of a really dark spot so thank you, truly.
What do you think on the path ahead? Publisher hunt, Patreon, other ideas? I'll update soon with concrete next steps and what I have been working on.
If you're still in, stick around, campers. We've got this. ๐๏ธ๐ง
For the second year in a row, we managed to win an award at the #ggbavaria. This year it's the horizon award for the most innovative game. We are so happy and had an amazing time at the event. See you again next year ๐คฉ
massive thank you to @FireTotemGames for the game key to do a review on this amazing game, if you have not tried it yet then what you waiting for this game is really fun to play,
https://t.co/107I94xVhZ
massive thank you to @FireTotemGames for the game key to do a review on this amazing game, if you have not tried it yet then what you waiting for this game is really fun to play,
https://t.co/107I94xVhZ
Part 2 of Outbound the demo, really liking this and cant wait for the full release, the devs have done an amazing job with this game, grab the demo today and give it a try,
https://t.co/h2fKm8JVor
@OutboundTheGame@igdmag@clemmygames@dev