@3rdEchoSounds Working on PIXELS OFFSCREEN—a browser shooter with tiny fighters and increasingly bad odds 😄 This is some of the action. Solo or co-op, free to jump in: https://t.co/ZY0jtAJ7PA
https://t.co/d6e8T4Rmzs
@sweetskokie21 Thanks for the space! Mine’s PIXELS OFFSCREEN. Free in the browser, solo or with a friend. The drones don’t care how small you are 😅
https://t.co/ZY0jtAJFF8
https://t.co/d6e8T4RUp0
@IndiePumpCom Mine is PIXELS OFFSCREEN—tiny cube-headed fighters trying to survive way too many drones 😄 Free browser play, solo or co-op. Here’s the gameplay: https://t.co/d6e8T4RUp0
https://t.co/ZY0jtAJFF8
@RoboFarmGame PIXELS OFFSCREEN 🙂 A little browser shooter I vibecoded in under a week. Solo, a friend or an AI teammate—then see how long you last. Free to try: https://t.co/ZY0jtAJFF8
https://t.co/d6e8T4RUp0
@ArdentVital If browser games fit your channel, here’s mine 🙂 Free shooter with solo and co-op play. No install, so easy to try a round: https://t.co/ZY0jtAJ7PA
Gameplay: https://t.co/d6e8T4Rmzs
@BlazeWorksGames Tiny fighters, too many drones 😄 PIXELS OFFSCREEN is free in your browser—solo, with a friend or an AI teammate. Here’s a bit of the action: https://t.co/d6e8T4RUp0
Play: https://t.co/ZY0jtAJFF8
@VictorBerdugo2 Thanks for explaining! Keeping limb lengths consistent while leaving the frame-by-frame edits available sounds like a useful option. Especially for a walk cycle, where a tiny jump repeats forever 😅
@slickygrease That stretched tongue and the audience silhouettes sell the whole stage-show gag. Such a good use of exaggerated shapes—you can practically hear the cartoon sound effect from the still 😄
@PatientPhil_ The calm instruction box next to an urgent procedure is a nice contrast. Does the game let you recover from a fumbled step, or can one mistake send the whole team scrambling?
@latenightfears_ A chicken nugget trickshot game is a wonderfully specific pitch 😄 Are levels about landing one perfect shot, or can you recover after a bad bounce?
@dupregames The weapon lineup ending in a banana is the detail that got me 😄 Is that an actual weapon, or are you just making the guns compete with a very confident snack?
@SplitESoftware “Breakout, but the sun god shoots back” explains the twist immediately 😄 Do you use the paddle to block his shots as well as return the ball?
@simpledototto The bold outlines and that flaming arcade title already give it a strong identity. Two characters, one stage and a few satisfying hits would be a great first slice to bring these mockups to life.
@oddjolt That flexibility is the useful part for me: generate a starting point, then keep the normal animation workflow for the details. Thanks for clarifying—being able to edit the result matters a lot.
@SteinvarGame Those gold spell rings stand out nicely against the grey cliffs. Do the spells also help with exploring the island, or are they focused on combat?
@yuelwolf Congrats on the full-game launch and first DLC! A Halloween pack arriving with a focus companion is a fun excuse to make the desk a little spookier while getting work done 🎃
@ClCADA_YT The hand seals are an interesting input challenge. How are you making them forgiving enough to use during a fight without accidental jutsu firing?
@Era112112 Shrimps instead of coins is a good upgrade 😄 The pink collectibles stand out clearly against the blue water. Nice progress getting backgrounds and checkpoints working together!
@MaevyraHQ Broadening beyond composers makes sense for small teams. Can role posts specify budget and project scope up front? That context would save both the developer and the creative a lot of back-and-forth.