My latest Dev Blog is the last on my series about world generation. We'll go over some of the random world events that occur as part of history generation. #gamedev#RPG#indiedev#devblog#godot#madewithgodot
A new post about world generation is up, this time dealing with decorating the land with various trees and plants as well as discussing markov chains which are used to name the regions.
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Another update about my world generation is ready. This time I go into texturing the regions based on terrain type and elevation. Check out the first post for info!
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The fourth post about my procedural world generation is now up. I go over the way heat is generated and used to determine land biomes. Link included in the first post. #gamedev#RPG#indiedev#devblog
I've put up my next #devblog about world generation. Check the link below to learn about how I handle elevation and separating water from land.
#gamedev#RPG#indiedev
The first of a a small series describing my procedural world generation is up. Check out the link below for more details:
#gamedev#RPG#indiedev#devblog