@PabloMakes@Goodheartless1 Is it possible/reasonable then to make only heat procs from heat based abilities take multipliers from other heat procs then? IMO the only problem with the system is how easy is it for grief the entire squad's heat damage with an ability like uriel's Infernalis, fine otherwise.
@harolds_th97600@somanotsterben the problem is that its not faster, it's basically on par with just brute forcing the m1, pixel talked about/showed this in his 2025 SM tutorial IIRC, at which point her power is basically just on demand undetectable.
@bleakbtw_ I think rather than making deli impossible in endgame, instead make it so using deli means you don't get BT, which nerfs deli ing in the killers face with anti tunnel and makes the perk more risky in general while making them campable in endgame.
@ViolettChild the SM classic, had this happen to me during bloodmoon, let one of the bots wiggle so I could play PVE for a bit and still get my points, they brought 4 cakes and I wasn't gonna let them go to waste π
@farben2002 @wispfell slinger and ghoul are not even remotely comparable in terms of map mobility or landing m2s on survivors, not the argument you think it is
@CrowUnladen I do not think ghoul would be weak in 2v8, simply because he can easily set up double taps with his partner by crossing half the map in 2s to bite someone, wesker and slinger need to at least land their m2s, biting someone is much easier, and he has insane map mobility for it.
@Reporter4Duty @ViolettChild ghoul would be a double tap nightmare in 2v8, wesker and slinger have to at least land their m2s, ghoul has incredible map mobility that would let him set up double taps while still being able to pressure the map away from his partner
@officialhyve@leningradangel he's not hook camping man, look at the hook timer, he literally just hooked them and went into the undergate as someone trolled and unhooked after he took 2 steps away from the hook, it's a reasonable complaint because its a bad play they can't punish because of anticamp features
@nyxveilithra@PrinceZhenx the hatch is only delayed if someone dies on hook, because the sacrifice animation takes time, it spawns as the second theres only one surv left in the trial, and someone isn't considered dead if they die on hook until their icon is replaced by a skull
@ImFrezzzz@Zhrixxanna which is why if they want to keep 25% I'd probably want to see it not be a hex, I don't think it does enough to be super good outside of a dedicated hex build, and I'm not sure it does enough to be worth it on killers who would consider a full hex build over other hexes
@ImFrezzzz@Zhrixxanna you misread it, haste is capped to 25%, not reduced to 25% of its original value, SB would be capped at 25% with this perk active, aka turning it into discount drama, its not horrible for sure, but I don't think the chase pressure is enough to run it outside of a full hex build.
@ImFrezzzz@Zhrixxanna Oh, I agree, 25% will still be enough to make a lot of resources, so doesn't feel quite strong enough for a hex IMO(especially compared to options to give them exhausted and prevent it outright), something like blocking 1 haste application within 32m of you w/ a cd is prob better
@strawberrana@Zhrixxanna yes, that was my intended point, with how strong bloodfavour is as a hex, I don't think its crazy for it to block you from getting haste from exhaustion perks entirely. (I admit part of that is map rng, bloodfavour is extremely oppressive on some maps).
@CstmrSrvcNYEYH@Zhrixxanna @TransWesker2 giving new hexes I should specify, they've done it for crowd control and this new hex perk, to reduce the chances of something getting instacleansed at match start
@CstmrSrvcNYEYH@Zhrixxanna @TransWesker2 Don't worry it's not gonna be limited to only one time lmfao, even BHVR isn't that clueless (I hope), Since all kill they're giving hex perks an activation condition so the totem isn't lit from the start of the game (eg crowd control only ignites after first rushed vault).
@Susie115935@HesFaceless@DeadbyDaylight If they actually didn't respawn in your area it would probably be fine but you're lucky if you get 10-15 seconds before the zombie respawns in your face
@SicklyAndSweet_ @Zhrixxanna splattered hankerchief is solid, needs to be paired with no way out at least so it has time to give value but otherwise gives you a really solid endgame