Gdevelop has a new lighting update. AO, and tone mapping are amazing additions! I was really impressed at how it affected my lightmapped levels. Keep up the great work @GDevelopApp#gamedev
Weapons can now switch attachments. I also designed the sounds for suppressed/unsuppressed. I tried to mimic some of the sound design from bf3
#gamedev#backrooms
@insolitumyt I use a couple of different 3d boxes set in dark or light places to act as trigger points that set the player models brightness value. It's a fake lighting but a trade off for better maps
@VenomSonyMarvel Well...that's not concerning at all. I have a steam page and everything. I'd hate to waste years of development over something stupid like this.
@Zoroarts@Steam Actually one of my biggest fears for when I release my game. I've always through the time should definitely be lower. 2 hours seems like a long time to demo a game. Even just for performance testing