We offer a platform that makes creating and running large online games simple. We let game developers focus on their game, while we handle the infrastructure.
Our tutorial for LÖVE multiplayer is up!
If you love LÖVE, but desperately want to make a multiplayer game, check it out.
Our backend servers use Lua too, so no need to go changing languages.
https://t.co/UoXD2XMBlN
#love2d#Multiplayer#gamedev#indiedev
Here is the dev log from Bite Me games, who recently colabbed with us. Using our platform, they managed to get the framework of a Mad Max(esque) MMO up and running. This was such a fun collaboration and we look forward to doing something similar again.
https://t.co/hzfKHM16d9
BiteMe Games ran a great live stream featuring the Planetary Processing multiplayer development tool! It really put the product through its paces, and what they produced was amazing! Have a look and thanks again Marnix Wyns and Thomas at BiteMe Games.
https://t.co/WaBEXRmvtN
Lots of developers want to make multiplayer games, some commercially and some just to play with friends. A simple concept: make a game which multiple people can play together. But what makes something multiplayer?
https://t.co/IWtbwnBOns
Got an idea for your first big multiplayer hit? No idea how to develop it? Planetary Processing is a plugin multiplayer engine that scales seamlessly up to thousands of concurrent players. No net code required - we do the heavy lifting!
#multiplayer#indiedev#gaming#indiegames #IndieGameDev