took me way long to make what seems like a simple 3rd person character with animations, but here it is! The recording doesn't look amazing, but it feels really good to move the character around.
#Unity3D#gamedev
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🏃♂️ I've gamified my own run so I can race my own ghost with the Meta Ray-Ban Display.
I built a web app for the glasses, loaded a previous GPX from Strava, and dropped game mechanics on top.
Pick up coins when you keep pace, sprint zones reward extra points if you push, and a mini leaderboard on the lens shows how you're tracking against your past self in real time.
Best part: it actually works. Seeing your ghost 20 m ahead is a way stronger nudge than any number on a watch. 😅
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@kristijan_kralj Yeah it doesn’t have to be this way, but people definitely make it this way. I worked in a nice enterprise .Net architecture. We leveraged some of Martin Fowler’s vertical slice approach so that it was simple to track down what mattered for the feature you we’re working on
@thomasbrushdev I don’t think we should be celebrating this - it discourages people from making games and makes them afraid to use AI in their projects when they shouldn’t be. If someone wants to pour themselves into making a great game and they use AI tools - great!
2000 artistes ont été mis au défi de créer une animation 3D de 5 secondes pour faire descendre une balle du haut vers le bas de l’écran.
Toutes les séquences ont ensuite été assemblées pour créer une gigantesque machine à billes collaborative.
@andrewpprice It’s crazy how toxic all of these AI haters are. I really appreciate you and your work! Even if you don’t want to use AI, it doesn’t mean you need to go after those that do. I have a friend who has been using it for base meshes - seems like a really good use case