Happy Tuesday!! New blog post coming at you today about the level decoration process. Check it out here https://t.co/nqby4VobWQ
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Hello! We're going to be scaling back the frequency of blog posts due to our increased focus on content iteration. You can find more details on the blog here: https://t.co/l4osq4XTIE
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Morning! Our original culling implementation had some problems. Now they're fixed. Check out the full details here: https://t.co/2K6uLZ5JLC
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We did a quick pass for graphics performance and found some big easy wins. Check out the details here: https://t.co/Q7Wzaoj66E
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Changing gears for a change, today's blog post begins the tale of our journey from a group of friends to a game company. Check it out here https://t.co/Owq9d3q8mG
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The lighting saga continues! Today's post makes the edges of our shadows soft. Check it out here: https://t.co/iNZzcYtWng
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Happy Tuesday! The next chapter in our lighting series is shadows. You can find the post here: https://t.co/tkWNNA6RrP
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Today kicks off our blog series on 2D lighting. Check out the first post here: https://t.co/lAf8czTDfc Have a great week!
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Today's post takes a look at how to reduce the code you need to run through culling. Check it out here: https://t.co/9BmFQmNq7b
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Today's blog are some thoughts about why video games are such an amazing way to tell and experience a story. Boring programming things will return, don't worry!
https://t.co/z7bUK5hr9d
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Hope you're having a good week! The last post about the updated terrain handling is up. Check it out here: https://t.co/PueZ8ETO5s
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It's Tuesday! Today's post expands on last week about integrating systems. Find it here: https://t.co/8RcZguZTxW this is our last post for the year and we want to thank everyone who has supported us, especially over the past year. Thank you!
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Tuesday again! Today's post is a look at one of the challenges of integrating immediate mode code with retained mode code. Check it out here: https://t.co/eoq6t07tc6
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Happy Tuesday! The updated editor is finally in the team's hands. The blog today is a short look at the refactor process. Check it out here: https://t.co/JRZBYWGpBv
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