I was testing springs early in development, intending to include them in the post-game. However, they are so much fun to use, I have decided to dedicate a section to them in the game. That means 20 more levels. 10 main game, and 10 post-game. #gamedev#decisions
Working on an update for Creature Mixer adding facial hair, 20+ new elements, moving elements, outline options and more - pushing the combinations from 'just' 1 million to 20 million! https://t.co/tUFQvLWw6V (update not out yet)
Ran into an issue when placing disappearing blocks in the post-games levels, so I tweaked how they were handled to make my life easier. Oh, and now disappearing blocks aren't exponentially being created ๐
Been working on a WebGL trinket that'll allow users to customize an asset directly on my website to make pre-made #gameassets packages theirs. Still needs a bit of work but is flexible enough for me to make multiple creators! #gamedev