@itsvlady Additionally, grok build for the first week of grok 4.6, accidentally switched to Hermes on day 1 and used up 1 week of quota within 12 ish hours.
@itsvlady Grok 4.6, Ox alpha, GPT models, alicloud, opencode. Different subscriptions same place with the same skills and memories.
I just shift between subs whichever makes sense for me on a particular month.
I use Rust and Godot.
@bridgebench Honestly, okish with rust(ECS), terrible with Godot. Using grok build, not defending claude lol.
Agree on the need for 4.7 to beat claude models, stuck between an unending waitlist on Kimi and the infinite backstabs from Anthropic.
@SpaceXAI@cursor_ai - One of the areas of improvement of Grok 4.6 I would appreciate is Web UI/UX, game engine optimizations, triage and debugging issues within the game, despite having image recognition capabilities. We're using Godot btw(FOSS ftw). Happy to collaborate to make grok great :) @elonmusk
Not sure where to drop this, but this is about grok 4.6 and skills inherited from codex( GPT 5.6 sol, which was doing a good job btw).
1. I'm not happy with how it deals with UX, tried nudging it with skills like ui-ux-pro-max. Not happy with svg generation.
2. The biggest challenge I'm seeing is with godot it comprehends the problem and solves it, but the number of regressions it causes while solving an issue it's really concerning. Caught a bunch during code review, explicitly gave it the instruction to cooperate with Sol high via codex cli, grok decided to unilaterally merge.(Despite calling it out early on). Not happy with long horizon work.