Most indie devs don't have 100k Robux lying around to lock up.
And if you're already planning to advertise your game...
...you can usually reach the 500 engaged 16+ players requirement with about a week of ads anyway.
At that point, why pay the 100k?
Never, ever buy it.
Some mechanics consistently perform well because they tap into repeatable player motivations:
• AFK progression
• Long-term grinding
• RNG
• Social flexing
• Playing with friends
These aren't magic bullets — but they often increase session length when they fit the game.
I've generated $30,000+ from Roblox games in the last year.
Here's what actually matters if you want to build successful Roblox games:
Game loops > graphics.
Execution > ideas.
🧵
Most developers think:
"How do I add more content?"
The better question is:
"Why would someone play for 10 more minutes?"
One satisfying mechanic is worth more than 50 average ones.
💸 I've spent $10,000+ on Roblox ads.
The result?
➜ 5,000+ concurrent players
➜ 15M+ visits
Here's what I learned about getting Roblox to recommend your game: 🧵
#robloxdev#robloxdeveloper
I've spent $10,000+ on Roblox ads testing games.
One thing I've learned:
Everyone asks for the "secret sauce" to making a successful Roblox game.
Meanwhile, Roblox literally tells you what the algorithm rewards:
• PTR
• Bounce Rate
• Playtime
• Play Days
Crazy stat:
The top 100 Roblox creators earn nearly half of the platform's Creator Rewards.
~$700M out of $1.5B.
The rich get richer.
Now imagine breaking into that top 100.
#robloxdev#robloxdeveloper
New Roblox algorithm prioritizes:
• PTR
• Bounce Rate
• Playtime
• Play Days
Notice something?
These are quality metrics.
Not monetization.
My theory: Roblox wants lifelong players.
That's why low-effort clones are getting buried.
One of the best ways to find Purple Oceans?
Stop researching Roblox.
Go watch Steam trailers.
Browse indie games.
Read YouTube comments.
Watch TikTok.
If hundreds of people are saying:
"I wish this was on Roblox."
That's demand.
99% of Roblox developers have no idea how to find good game ideas.
They scroll Discover.
They copy what's trending.
Then they wonder why nobody plays their game.
There's a much better framework:
🧵
#RobloxDev#RobloxDevs#Roblox#RobloxDeveloper
Look at some of Roblox's biggest hits.
• Sell Lemons didn't invent tycoons, it reinvented them.
• 99 Nights in the Forest didn't invent survival—it made it more approachable and social.
None of these games created a brand-new genre.
They made an existing one feel fresh.