🚨The Steam page for GUILDMAKER is now live!🚨
Establish your guild deep in the valley. Fight, trade, and recruit for influence, defeat evil, and conquer your enemies.
Wishlist now:
https://t.co/2RaRVRMo3M
#gaming#indiegames#basebuilding
@dima_gamedev Not yet but everything I’m working on right now goes towards a demo. It’s coming in the near future and I’ll make sure everyone knows about it!
New UI updates focused on the Builder part of the game + added new effects, icons, and animation.
Also did a huge overhaul of some stuff that should make development a lot faster. Too bad I can't make recordings of those.
Got more coming soon, have a great weekend everyone!
It's one of those days when I actually get to update the Steam page. There has been a good amount of progress so it was time.
Still got a few more things I need to add but I need to get back to working on gameplay now, so maybe next week? Anyways do check out Guildmaker on Steam
I like the idea of being able to see your adventurers get to work. They shouldn't just despawn out of the area when they accept quests.
In a working guild, you'll often see adventurers gather and craft materials, prepare, and slay monsters, all within the guild.
@WhatIfArcade It depends on what they're gathering for. If it's for a quest you've issued, they turn it in to a shared storage. Otherwise they keep it!
Been busy working on Guildmaker's QUESTS AND REWARDS system.
I've been spending a lot of time and effort on this part. Can't wait for you all to experience it whole but I'll be showcasing features little by little over the coming weeks.
Thanks all for the support. More soon!
I'm working on a nice progression for the item shops. The stronger your guild, the better traders you attract and the higher quality the items they sell.
e.g. Early-game traders come to sell early-game swords and shields while late game traders may sell higher-end steel gear.
Sometimes just thinking about what UI design works with what is already a lot of work.
But more technical stuff coming soon so here's an update to support those. We'll iron out the rest over user feedback, but until then I'll be working on what looks and feels right.
A demo is in the works for Guildmaker. Got more coming on player experience and many features I haven't even got to showcase yet.
If this is the first time you're seeing this game, then I hope you like what you see. It's got a Steam page so be sure to check it out!
Thanks all!