An indie minimalist gravity escape game ๐งโ๐
Save the mine ๐ Save the Moon ๐ Save humanity ๐
Free to play โข No ads โข Created by @4th_cltr
Making a game is art. Itโs like an extension of you. I really think itโs one of the most vulnerable things a person can do. You tear off a piece of yourself, hold it up to the world and say, โHereโs what I love, and I hope you love it tooโ.
Takes balls. Keep it up, indies! โค๏ธ
@hermanbjorheim Oh interesting- thanks for the great feedback. ๐
We'll have to investigate store rules about editing screenshots, especially as the game is available worldwide in 14 languages.
We are ecstatic to announce that we are now live on the Google Play Store:
https://t.co/IQ0PewvXa1
Still waiting for App Store approval from Apple. Both were submitted last Wednesday, so hoping we see that in the coming days.
#indiedev#indiegame#gamedev#indiemobilegame #mobilegames #mobilegaming #mobilegamer #phonegames #gaming #gamingcommunity #tothemoon #thefloorisrising
@DmitryBBLV Itโs hard to gauge what the default should be for everyoneโs first play. My instinct is natural (let air out of the left side to move right). Need more data.
@DmitryBBLV The hardest part seems to be getting the user to select the right venting mechanism: natural or inverse. Itโs surfaced in the initial onboarding, as well as in the โtraining groundsโ, and of course available in settings but a user who doesnโt read will miss it entirely.
@DmitryBBLV Thank you! Weโve been building apps for a long time but this is our first game. We released about half a dozen betas before we got here. Heavily refining gameplay. Would some feedback if youโve the time!