Runic Tree devlog #2 🌿
• New class change screen
• The Warden, reworked: new punches, sweeps and charges
• The village, rebuilt
• Lumera, a new region with its own mini boss
• A runic transition between maps
#gamedev#indiedev#godotengine#RunicTree
@silic2023 That is a cool idea but our intention here is to give that old feeling of exploring and making mistakes, also multiple saves!
Before getting into this class change quest you will encounter npcs of the classes available and they will display a some of the skill sets!
⚔️ NEW GAMEPLAY SHOWCASE: Swordsman!
There's still plenty of animation work ahead, but here's an early look at our close-range combat, movement, and how everything is starting to flow together in Runic Tree.
Share & follow for more updates! 🌳
⚔️ NEW GAMEPLAY SHOWCASE: Swordsman!
There's still plenty of animation work ahead, but here's an early look at our close-range combat, movement, and how everything is starting to flow together in Runic Tree.
Share & follow for more updates! 🌳
A first look at the Warden’s entrance in Runic Tree.
This is an early animatic for the scene — a glimpse of the atmosphere I’m aiming for when players meet the boss.
What do you think?
#RunicTree#IndieGame#GameDev
Runic Tree devlog 🌿
• South Field: from blockout to final look
• Cael's exorcism, the Alpha and the Warden
• 15 new monsters
• Expeditions: plant your own camp
• Day/night cycle
A solo RPG, built in public with Godot.
#gamedev#indiedev#godotengine#ScreenshotSaturday
The road through the North Field feels different after sunset.
Here’s a look at Runic Tree’s day and night cycle, from the changing light to the torches along the road.
Would you rather explore during the day or at night?
#RunicTree#GameDev
A little look at combat in the South Field: basic attacks, Impetuous Strike, and some loot along the way.
The game is still in development, but it feels great to see all these pieces coming together.
What do you think of the combat?
#RunicTree#IndieGame