@ParallelTCGpod@johnwilkes_@heylookitspat@templecrash I think the hardest part of battles is not being able (or hard to) move squads to the extreme edges of the lane. You can be as far right as possible and still not be hitting the further right enemy
@templecrash@0xYakumo@SmartDumbMan To that end, we shouldn't be assigning agents to tasks, we should be persuading them or to convince other npcs to work certain jobs on their behalf.
A huge moment for @Parallel Studios is around the corner, as we are showcasing Colony at the @googlecloud booth during @Official_GDC 2026!
For the first time on a public stage, we'll be running live demos of the industry's first on-demand asset generation pipeline operating inside a live-game environment. Nothing pre-rendered. Nothing pulled offline. Just real-time in-game content creation, fully powered and scaled by @googlecloud.
This has been a long time coming, and being featured at the Google Cloud booth at one of gaming's biggest stages is something we don't take lightly.
More details are dropping soon, but if you're heading to GDC, please come find us at booth #1227. We'd love to show you more of what we're building.