Completely unfounded theory: lighting the four lamps in front of the ancient city portal in a certain sequence using only skulk sensors will be how it lights.
Completely founded theory: at least one YouTuber is going to make an April Fools video about lighting the portal.
@WelsknightPlays I’ll jump on the grenade in the room here: do you think civilians should be allowed to purchase semi-automatic rifles such as an AR-15?
If there are no air blocks under a player in a five block radius or the Warden and player are on the same Y level when Roar is initiated, then the Roar attack has no effect. Everytime Roar is triggered, the nearest player is chosen as the target.
It’s still way too easy to cheese the Warden, although the extra attack range and hilarious lava swimming are nice touches. It needs a way to affect player position that is negated by being on the same level as the player or by the player being on solid ground.
First, give the Warden a “Roar” attack. Doesn’t do much damage, but inflicts Knockback II on any player in a ten block radius. Roar triggers every time the Warden fails a standard attack, and if Roar triggers twice in a row the Warden burrows to the nearest player.
In case you ever get the idea to set up 1200 fuel generators in Satisfactory, let me give you a tip:
You’re gonna run into space issues because gennies are much bigger than you realize, so make sure to give yourself options
…you thought I was gonna say “don’t”, didn’t you?