So we have some initial foundations in place for multi-word experience in a mode where you can claim islands, rent out for resource mining and build on them to rent out to visitors, and visitors can claim spots on the island to rent from you / lease from you etc, and an economy is forming. This will be multiplayer with chat, transactions etc.
This is me "thinking out loud" but it's kind of where it's going
I'd like to have have a crafting capability by using AI (or not) to build custom objects you can then sell/rent etc, also easter eggs hidden items etc is in the mix.
We ahve a landscaping system so you could build resorts, skiiing, climbing etc. potentially. We'll have voice at some point too and looking to link into X Spaces to show a represention of an XSpace within an island.
Lots of ideas. Any suggestions please log an issue in the repo!
@tinyworldsapp
Following yesterdays updates, focus today on @tinyworldsapp is all about shading and performance and visualisation polish as there's been a lot of changes and want to make sure it's optimised so:
- lighting effects
- damage, explosions, wear and tear
- water, smoke
- occlusion, textures, depth of field
- mapping, LOD optimisation (levels of detail)
Should get it back on top in terms of performance ready for the additional impact of adding more players, objects, flyables, and modelling.
Multiplayer is coming. 🌍
• Shared worlds
• Discovery & chat
• Trading & economies
• Portals to new worlds
• Aerial combat
• New vehicles & assets
• Visual upgrades & polish
Build together. Fly together. Battle together.
https://t.co/XOJfqY7fwk
Today in @tinyworldsapp -- building on the update last night, working on:
- multiplayer / discovery / chat
- mechanics around how worlds come together
- going through the roster of vehicles, models and sounds I've pulled together.
- continual review and optimisation
Tiny World Builder: last 30 days
📈 43,308 pageviews
👥 19,999 unique visitors
🌐 93 GB bandwidth served
This is just the beginning.
https://t.co/XOJfqY7fwk
Today on @tinyworldsapp
1. Wallet integration improvements and discoverability
2. UX / UI refactoring and simplification
3. New material texture shaders like this
4. More flying / shooting mechanics
#webuiltthiscity#islandsinthesky
✈️ The Road to Multiplayer ⚔️
Battle testing is underway:
• Multiplayer island worlds
• Shared online sessions
• Aircraft and aerial combat
• Real-time player visibility
• Persistent voxel settlements
Still experimental.
https://t.co/XOJfqY7fwk
Sound effects next, then once the shields go up, canons will appear from the greebles on all sides, ready for WAR
We're on schedule for TinyWorld Battles this week
@tinyworldsapp