by @jasonkneen. Build Tiny Worlds and Integrate them with webhooks and MCP support and visualise anything. CA:
7bK4jRMa3aY85wJMQEQqWsmY9mmrRT32AFWZ23cBpump
Multiuser Beta is here -- Join, FLY, battle, explore.
Fly against drones or your friends or anyone, lock on targets, launch missles, get upgrades, hit th leaderboard
Build, collab, share.
Continually updated and updates will appear on the big screen and in app.
Coming this week Pirate Ships, Airships, more things to fly, drive and sail and some BIG surprises.
Adding feedback logging and more tomorrow.
@tinyworldsapp
So @npmjs and @github were complicit with @Backendless in STEALING my npm org flowrunner.
There was no trademark, there was no legitimate claim, there was no "passing off" they just took it.
And @github and @npmjs let them.
Your digital content is NOT your own people. Scumbags like this can just take it.
Some @tinyworldsapp updates:
- Added multiplayer combat feedback for kills, deaths, tracer fire, missile launches, flares, and incoming lock warnings.
- Upgraded double-fire missiles can launch without being blocked by the first missile’s cooldown.
- Share links now support larger world-data payloads.
Bug Fixes:
- Improved network-quality detection when latency data is unavailable.
- Corrected flight control hints for missiles, flares, and guns.
- Improved PvP kill-credit accuracy.
- HUD speed and G-force readings now remain consistent across display refresh rates.
- The pitch ladder stays vertically aligned during aircraft rolls.
Multiuser Beta is here -- Join, FLY, battle, explore.
Fly against drones or your friends or anyone, lock on targets, launch missles, get upgrades, hit th leaderboard
Build, collab, share.
Continually updated and updates will appear on the big screen and in app.
Coming this week Pirate Ships, Airships, more things to fly, drive and sail and some BIG surprises.
Adding feedback logging and more tomorrow.
@tinyworldsapp
Yep still building -- go to https://t.co/f7lrnWPr4H, login, checkout your island then press J and have a fly around it -- then fly DOWN ;) @tinyworldsapp
ThreeJS tip -- a 360 imagen-2 interior shot, applied to a box, positioned under a "hatch" gives an effective "fake" interior that moves with the camera. @tinyworldsapp
@Mr_cryptodude@jasonkneen Conviction > panic. If Jason’s still building, sub-100k looks more like noise than game over. Risky? Sure. But that’s where the upside lives.
Didn't expect solana:7bK4jRMa3aY85wJMQEQqWsmY9mmrRT32AFWZ23cBpump to fall below 100k tbh.
Normally I would sell and move on, but dev @jasonkneen is still building, I like the vision and I believe this game can find its audience once it's complete.
So for that I'm still keeping my LP that I've paired with solana:5UUH9RTDiSpq6HKS6bp4NdU9PNJpXRXuiw6ShBTBhgH2 and solana:FjgXCL8ov5BkvZGoY2QthvhUmx82mVkSmhni6nCJpump.
If it goes to 0 then so be it, it's a risk I'm willing to take.
The only problem I have, there is a wallet holding around 10%, but I suspect it's the dev, if it is him, I'm cool with that.
@tinyworldsapp
Made some lighting tweaks today to reduce the contrast "blow out" we were, also some login fixes.
Oh and it's buggy but will be fixed tonight --- if you press J and are quick with the throttle up (cursor up) and nose up you can fly around, shoot the breeze and shit and fly down to the surface :) @tinyworldsapp
Try a collab room and see if you can shoot each other ;)
Tonight you will be able to open packs to get completely unique proceedurely generated worlds, thriving with landmarks, buildings and valuable resources, all ready for our economy system in wave 3... @tinyworldsapp
Tonight you will be able to open packs to get completely unique proceedurely generated worlds, thriving with landmarks, buildings and valuable resources, all ready for our economy system in wave 3... @tinyworldsapp