Dex paid.
https://t.co/UNyifZEOaV
Not for hype. The product is the hype. Just making sure the right people see it.
You don't watch charts. You build cities that print.
https://t.co/7KuKwm9Dlf
48 hours.
On-chain burn program. Staking with 5 tiers. Building NFTs. Leaderboard. Economy rebalance. Docs rewrite. Desktop client in parallel.
All deployed. All live. All verifiable.
This is what building looks like when you don't stop.
$PLOTT
4/
Staking removes tokens from circulation. Burning removes them permanently. Both happen in the same game.
Every staker = less sell pressure.
Every upgrade = less supply.
Every day = the math gets better for holders.
https://t.co/6alLN7eZs5
Staking is live.
Lock $PLOTT. Boost your city. Five tiers — shorter lock, more tokens:
5 days (50M min) → +10% PnL
10 days (20M min) → +15% PnL
30 days (5M min) → +25% PnL
90 days (1M min) → +40% PnL
180 days (200K min) → +60% PnL
Want a quick boost? Lock heavy. Want max boost cheap? Lock long. Tokens go into an on-chain vault. Unstake anytime — boost drops immediately.
Stacks with tier bonuses. A Metropolis holder staking 180 days prints at +110% PnL.
https://t.co/xgsgTAVvN0
3/
Staking stacks with holding.
Base + 5d stake: +10%
Citizen + 30d: +35%
District + 90d: +65%
Metropolis + 180d: +110%
Two players. Same city. One prints double. The difference is conviction.
https://t.co/6alLN7eZs5
Quick reminder of what holding $PLOTT gives you right now.
- Tier bonuses (PnL boost up to +50%, cost reduction up to -30%)
- Burn access (3x3 and 4x4 upgrades require burning tokens)
- NFT minting (4x4 buildings → on-chain collectibles)
- Leaderboard multiplier (higher tier = higher score weight)
- Early access to desktop client (Metropolis holders first)
This is not a promise list. All of this is live. Right now.
Your 4x4 buildings are now mintable.
Build to max size. Click Mint as NFT. On-chain proof of your building type, size, city level, and lifetime PnL.
Not a PFP collection. These are buildings you actually built.
https://t.co/UKbZSu1zjG
1/
A city that prints while you sleep.
50 agents running. Each one a building on the grid. PnL ticking. Treasury growing. Roads carrying data between them. Day turns to night. The city doesn't stop.
You wake up richer or you wake up rebuilding. Either way, the city was working.
2/
Every upgrade burns supply.
2x2: 100 $PLOTT burned
3x3: 2,000 $PLOTT burned
4x4: 10,000 $PLOTT burned
Bigger buildings = less tokens in circulation. The more the game grows, the less supply exists.
1/
What $PLOTT actually is right now. Not a roadmap. Not a promise. What's live today.
Web dashboard. Desktop client: Pending approval. On-chain burn program on Solana mainnet. Backend API with PostgreSQL and Redis. Wallet connection. Token tier system. Leaderboard.
All of this exists. All of it works.
4/
The token is structural.
Hold $PLOTT → your agents earn more, cost less, quests pay better. Upgrade past 2x2 → burn tokens on-chain. Supply decreases every time someone builds bigger.
Not cosmetic. Not optional. The token is the economy.
Docs rewritten.
Full architecture diagram. Token economy flow chart. All 12 building types with stats. Tier comparison table. City level progression. API reference with request/response examples. Visual roadmap timeline.
Not a FAQ page. This is how the entire system works — on-chain burn, tier bonuses, game economy loop, infrastructure stack. Everything connected, everything documented.
If you're going to hold, at least know what you're holding.
https://t.co/9lcCwXQfyx