Darkness descends on Tau Ceti IV. Season 2 begins June 2.
Featuring a new map with Night Marsh, a new Runner shell Sentinel, the Cradle, new weapons, progression improvements, and more.
Matchmaking is a complex series of wires and circuits trying to connect players to give them the best time to match while also providing quality matches. In that complex nest of things we found a bug related to regional matchmaking that is affecting a very small set of players that is unintentionally putting them in matches they’re not supposed to be in. We’re prepping a fix to get in for Tuesday morning 4/21 PT to fix this.
Thanks for helping us find this, we’ll work on smoothing it out.
UPDATE: WTF WSTRs
We're gonna take a shot at bringing the WSTR more in line. Right now it's become a dominant option and is eclipsing a lot of the other short range options that exist in the game. SOOOOOO... as of Tuesday 4/21 (likely 8AM PT) the WSTR will no longer be able to down an enemy player who has blue shields or above with two shots. The ideal is that in a majority of cases this will force a reload in scenarios where the target has a blue shield, allowing for some more counterplay in these scenarios.
What Will Change:
- Change will go live Tuesday 4/21 in the morning. Likely 8AM PT.
- WSTRs can still down a green shielded target with 2 direct shots at short rang
- WSTRs will no longer be able to down a blue and above shielded target with 2 shots at short range.
We're still keeping an eye on a variety of balance issues. Thanks for all the feedback, keep it coming and we'll keep hammering at it.
A lot of things in the new mid season update. This new update focuses on a few new ways to interact with other runners, play together, and some rewards related to playing together. Additionally there's some improvements and changes to how Recon works for all of you Recon mains, some solo progression buffs, some progression buffs for new players starting mid season, some adjustments to sniper rifles, and a lot more!
With all the changes in the update we'll be keeping our eyes and ears open for how it's going, so we appreciate any and all feedback you have.
Good luck out there on Tau Ceti.
Check out more info in the post below.
In this push into Bio-Research, the enemy crew finds out that shutters don't protect you unless you're on the other side.
Clip submitted by StillRampant.
BALANCE SHAKE UP! We're looking to make some changes in the next couple of patches to adjust some of the outliers in the combat space that we've both seen in our observations and heard from your feedback across all of the various (and plentiful) channels we watch. Some of these changes will be likely coming in the next patch, the next set will likely be arriving a week after.
Here's some of the areas we're focusing on adjusting:
- Bubble shields being too easy to get, too powerful to use.
- The Knife scaling too easily to god like power levels.
- Thermal scopes being too present and dominant
- Snipers being too strong in all scenarios.
- Giving Vandal and Recon some more oomph to match their counterparts.
ALSO we're adding some stuff that can help add texture to the outcomes of fights:
- SECRET: A new item to give solos a more common option when downed.
- SECRET: A new item to give a more merciful option between crews.
There'll be a lot more goodies in the coming patches and more details as the patch notes go live.
Thank you all again for keeping the feedback flowing. We've still got a big list of things we're looking into that extends beyond this that will take us more time to figure out and we'll update you as we continue to build on our evolving plans.
Sink in. Reset your vitals. Return mission-ready.
Inspired by the nutrient ponds of Tau Ceti IV, the Algae Pond Bath Bomb delivers a restorative soak engineered for post-deployment recovery.
Because even hardened Runners deserve regulated restoration.
DUOS UPDATE: A CANDLE LIT DINNER ON OUTPOST
We're learning a lot as we go through our duos experiment and so we're moving on to outpost to see how runner pairs do when getting drenched by molten rain! Starting this Wednesday (4/1) at 10am PT, we're going to disable duo queue on Dire Marsh and enable Outpost for Duos.
Details below:
- On Wednesday 4/1 at 10am PT we will disable "Dire Marsh - Duos" and enable "Outpost - Duos" Queue.
- Players in pre-made duos will be able to queue into Outpost - Duos. Matchmaking into a duo pair will not be available.
- This experiment will run for 1 week, ending on Wednesday 4/8 at 10 am PT.
What we will be watching / listening for:
- How pvp and pve encounters play out
- How puzzle mechanics work on the map work in duos
- Any technical issues that occur
Thanks to everyone who has been participating in the duos experiment so far. It's been valuable to observe the data and hear the feedback. We'll continue to beat it up, iterate, and update you as we evolve it.
With spellbinding combat and high-concept maps, Marathon is far more than a cool aesthetic draped over the bones of an extraction shooter. Ignore the hubbub about its development; this one speaks for itself.
Our review: https://t.co/AqNET5nmut
Cool Marathon detail in this clip:
The different shells have different sounding footsteps.
I tracked this team and baited them into an exfil. They left their buddy behind. THE MEASLY ROOK PREVAILS!