Almost 5 years ago, and we had no idea it would be such a wild ride! All the fans I've met over the years has been such a heartwarming pleasure everytime. And now #HorizonForbiddenWest has gone gold as well ❤️
@starlightk7@WeskMods@hitmanmcc@RetroJeff83 ah sweet, I can use wesk’ scans to remodel the shell details, that would save me a TON of work :D Would make another nice tag-team project ❤️
@RetroJeff83@starlightk7 I will look at starting this, mostly because I already have a part of a megadrive model 1 finished already, but I just cant promise it will be done anytime soon 😅
My PS1 Horror texture pack is now available @ https://t.co/m1vc1b8Koy
The set includes: 120+ hand-painted tiles, doors, and decals; all designed with a custom 256-color palette!
#gamedev#pixelart#lowpoly#horror#SilentHill#PS1
@GermanGarageGam@pikuma since completing the course (started as it released), I came back to it several times as extrmely valuable resource, and have released 3 (tiny) homebrew games - one even made in a weekend during the global gamejam! My personal favourite is my yule log; https://t.co/OlNXEbBB8p
@GermanGarageGam@pikuma mips asm is different ofcourse, but a lot of the core knowledge carries over. The biggest difference to PS1 is that you have to write everything from scratch yourself pretty much. Ofcourse Pikuma does set you up with a solid foundation you can work from!
@GermanGarageGam@pikuma I didnt do the NES one, as I am already very familiar with the hardware - having made several games in asm/C before I discovered these courses.
@GermanGarageGam@pikuma (will reply in english, so everyone can read the thread); I also completed the playstation 1 course, which has elevated my skill in my professional field as well (Principal Technical Designer in AAA games), I can only but highly recommend these courses ❤️
@pikuma I have extensive assembly experience on the NES, I’m kinda sad I didnt know about your work at the time. Would have saved me so many months of messing around on my own 😂
@pikuma I appreciate your work a lot! It’s been fun learning this - I love your attention to detail explaining hardware specifics. That’s also been the reason I’ve been able to do a lot of ps1 homebrew the past years (I liked this change of pace tho)