Introducing the VMU Pro. The last VMU you'll ever need for your Dreamcast.
But it's not just for your Dreamcast. The VMU Pro can emulate your favourite 8-bit era handhelds and games consoles like the Game Boy Color, NES and Master System on a beautiful 16-bit color IPS TFT display.
Wi-fi enabled, backwards compatible with original VMs and the best on-device file management you've seen on a memory card.
Preorder 05.15.25
Only on 8BITMODS
The new BitLink DC Adapter and Dongle from @8bitmods are basically magic! These are a great set of accessories whether you already own a VMU Pro or not. I’ve been long overdue for a wireless controller for my DC, and this is definitely the WHOLE package!
The RetroTime N64 BlueRetro Adapter for the Nintendo64 Console is now back in stock and ready to ship!
5 fun-tastic colours available!
🛒 | https://t.co/9FVFJG1PAX
NES Hub batch #2 prototypes have been tested in house with some different modifications and the first units will go out to external testers now. Let's see if another round of prototypes is needed or we can proceed directly to bulk production. Thanks for your patience everyone!
Playing games like Quake on the BitLink DC Adapter feels... unreal! 🔥
Discover new ways to play your favourite Dreamcast games here: https://t.co/Vhx9WDvijQ
You’ve heard of DRAM, HBM, probably SRAM, but RDRAM…now that was a weird one.
Famously used in the Sony PS2, its RDRAM had ~3x the bandwidth of your typical high end PC.
If you want more memory bandwidth in a dense die, there’s (roughly) two things you can do. You can *add* many more wires (wide+close, like hbm). Or, you can make the wires *faster* and use less of them (narrow).
Rambus, the creator of RDRAM, took the second bet. It was quite contrarian, but garnered some attention from Intel as well.
The main issue, among others, is that RDRAM was expensive, AND high latency. For typical PC-style workloads, random access latency dominates, so it was a tough sell.
Although the PS2 was a roaring success (high-bw streaming workloads made sense), it barely lasted ~3 years in the PC market.
Like many ideas, Rambus+RDRAM was arguably just way, way too early. Today, CXL memory uses many of the same initial principles! If you think about a pin-efficient, high speed link, over longer distances…well, that’s kinda just CXL.
Funnily enough, Rambus still exists, and is heavily involved in CXL memory controller IP these days!
@inabityo Hi Luke, we already communicated the updated timelines with a personal email to each of our customers. Please make sure to check your spam folder in case you haven't received it. Alternatively, you can reach out to CS for updates.
The Dreamcast deserved better. We think we've finally delivered it.
BitLink DC - 2.4G wireless, virtual memory cards, accelerometer & gyro, keyboard & mouse support and a WebUI. With your original Dreamcast Gamepad.
Preorder on Friday 6PM GMT / 1PM EST
https://t.co/C7vdk4xHy4
BlueRetro GameCube v26.08.3_LBI release with Companion v0.25. New standout feature is online updating via BBA. Currently this feature is not useful unless already on v26.08.3_LBI
Works on all 3 versions of our adapter, untested on standalone dongles, but the code compiles cleanly.
Video shows mapping and online updater.
https://t.co/o0f1UXT6er
A few people asked me when the next batch of the NES Hub is coming, so here's an update:
I was working on a slighty improved version for batch #2.
Just now I found out that the Mini-DP connectors used as Addon-Ports are obsolete. A replacement is not available yet. This will cause some delay, since I definitely want to test the new version before the production starts for batch #2.
Thanks for your patience!
@retro_rok No. The pins and the ports on the SS1 are custom made and they do not make sufficient contact with the MCP as their geometry is very different from an original playstation port. Nothing to do with voltage.
The one and only MemCard PRO2 for the PS1 and PS2 is now in stock and available to purchase on #8BITMODS!
Get the last PS1/PS2 memory card you'll ever need, in any of the five amazing colours, including the limited edition Silver, Aqua or Ceramic!
🛒 | https://t.co/GnKy1NfZ3k
@retro_rok The problem is unfortunately that SS1's ports are outside of normal tolerance. The MCP2 works fine on everything else with a PS memory card port, including SNAC adapters for Mister.
@gamrjerome It’s not the same hardware wise, it’s a custom pcb and injection moulded shell co-developed by @Time2Retro and us running the Blueretro firmware! Looking forward to your test results and feedback!
Imagine being able to do this on the Dreamcast in 2000!
The BitLink Wireless Kit for the Dreamcast allows you to turn your original gamepad into a makeshift racing wheel, use motion for freeview in Quake and more - wirelessly and with minimal lag!
🛒 | https://t.co/p44okEyiCB