@Mathieulh@retrotink2 I would like to interject for a moment. What you call 2K is in fact 2.5K, or if you'd like to round it, 3K. 2K is 2048x1080, not 2560x1440.
@webhdx@collingall The memory controller has a fixed configuration on Flipper HW3. The only thing you can change is skipping the mode register setting on the SDRAM, which is what BS1 does.
After years of struggling with technical problems and an absentee sysadmin, today the Redump game disc preservation project has moved to a brand new site, along with all 132,000 catalog entries: https://t.co/PvtXk0UsA1
Congrats to the community & looking forward to the future!
@NESturbator@cloutiker@RetroRGB The speed with the default configuration is greater than the older passive-type SD card adapters, and equivalent to the newer semi-passive SD card adapters if you can use baby jumbo frames.
Cube game on GameCube is now released as indev v0.1!
This release includes a new texture pack (shoutout to Pixel Brush!), and there's also support for switching textures, so if you want to use Minecraft assets, you can. You'll just need to bring your own copy.
This is indev v0.1 (Nov 2024), a snapshot of the project at that stage. I'm currently working on re-porting the latest 2026 build to the GameCube, which includes improvements not seen here.
@JnL_SSBM@emu_kidid 1) It's not possible to use the FlippyDrive and the disc drive at the same time. Their dumper alternates between them with a large buffer, and a full reset is involved for each read.
2) SD Gecko and SD2SP2 are already fast enough to not be a bottleneck for 95% of the dump.