🚀 Big milestone!
I've replaced almost my entire Unreal Engine physics pipeline with Box3D.
Sharing the latest progress on Box3DUnreal: a free, open-source Box3D integration for Unreal Engine focused on lightweight and high-performance physics.
Try it, report issues, suggest improvements, or contribute on GitHub. The goal is to build something the Unreal community can improve together.
Huge thanks to @emptyvesselplay for the support and for giving me the opportunity to work on DEFECT, where I continue pushing gameplay, destruction, networking, and physics.
Check comments for the link 🔗
#UnrealEngine #UE5 #GameDev #OpenSource #Box3D