@HoundofHope Hi, thanks for your compliment and input.
The dungeon in the videos is an early prototype, and I have many other features waiting to be implemented.
I hope they will please you once they are ready.
Wow, Whats with the sudden influx of new followers and likes?
Thanks for all the interest in VARVARION.
Rest assured, the development is going strong, with some significant work being done on both Art and Gameplay sides.
Here are some screenshot from a new outdoor/cave stage.
@insanenredacted Thanks for the enthusiasm.
Unfortunately the game is far from ready to do any sort of public demo anytime soon.
I hope you will be patient.
I still have more characters/enemies that I haven't shown yet, and I'm continuously tweaking and adding to the combat system too, but those I'll keep for another time.
This summer is going to be pretty busy for me, so hopefully I can show you something again later down the year.
遠くの他プレイヤーのせいで急に画面が暗くなったり明るくなったりしたら気が散るからね。
This is imporatant because it would be very distracting if the background blinked because of another player from the other side of the stage.
デジゲー博も終わったので開発再開。前からやろうと思ってた必殺技時の暗転演出を追加。
必殺技の特別感を出していきたい。
Now with DGExpo done, back to development. Added a "Darken" effects on the start-ups of special attack. Hopefully it added a more "special" feeling to the moves.
簡単に思えて画面分割が絡むといろいろとややこしくなるけど、何とか解決。
必殺技を出してる側の背景だけが暗くなるようにカメラ別に処理を変えるように実装。
Might seem easy, but split screen makes it complicated.
Made the effect work only in the view where the special is happening.