RT @[email protected]
Godot 4 is still a powerful 2D game engine! The physics improvements also greatly benefit the 2D physics engine, which is now much more reliable.
https://t.co/kuLFkxTnCR
RT @[email protected]
the fediverse should know, if it does not know already, that Anna Anthropy released a new ZZT game last month(!) and it is beautiful and clever and very fun: https://t.co/xrKEIOkON5
https://t.co/3l6II7Daee
RT @[email protected]
just discovered this website that has thousands of 3d scans of plants, just the preview imagery seems super useful as potential assets in various design stuff
https://t.co/stThrKmwfq
https://t.co/bG7DXY3w5B
RT @[email protected]
Super interesting Reddit post on the value for independent game devs of motivated, technical Linux early access players as, essentially, free QA that helps find bugs on all platforms
https://t.co/LZEsZzCvO8
https://t.co/FzqnaUDgY4
RT @[email protected]
I knew I wasn't imagining this. Way back when, I thought this was a cockup, but now I'm thinking this was deliberate advertising despite the anachronism.
https://t.co/e7CXHwEjmM
RT @[email protected]
it's now possible to set "source" of #boid, +choose the shape and the initial orientation of the boids
in the right panel, you can see the params available
next step is to add "target" objects, where the boids will aim to.
#godotengine#gamedev (1/2)
RT @[email protected]#normalmap demo is packed and ready for download: https://t.co/rqDfPTNaHZ
you cn play with the parameters of the brush and change the material
#godot is so great when it comes to diffusion!
#3d#gamedev#utils#generation#tool
https://t.co/zXdB61QYzQ