## AVOID
Character redesign, beautification, identity changes, age changes, hairstyle changes, wardrobe changes, accessory changes, proportion drift, facial drift, inconsistent left/right details, duplicate accessories, missing clothing elements, extra fingers, malformed hands, extra limbs, distorted anatomy, random props, unrelated scenery, cinematic backgrounds, excessive visual effects, decorative clutter, watermarks, logos or cropped reference views.
Overall goal: create a highly polished, production-grade character model sheet that allows an artist, animator, game designer or creative team to reproduce the character accurately and consistently from any required angle.
Present these as production callouts, not as decorative fashion photography.
## 06 β MATERIAL & SURFACE REFERENCES
Document the major materials present in the character design.
Include only relevant materials, such as:
* fabric
* leather
* denim
* metal
* silk
* knit
* plastic
* glass
* hair
* skin
Show their characteristic surface behavior, texture, reflectivity and construction.
Keep the material studies directly connected to the actual costume and character design.
## 07 β CHARACTER COLOR PALETTE
Add a compact professional palette extracted faithfully from the reference.
Organize it by role:
Skin
Hair
Primary clothing
Secondary clothing
Accent color
Accessories / materials
Do not introduce new colors simply to make the palette more visually interesting.
## 08 β PROPORTION & SILHOUETTE GUIDE
Add a subtle technical anatomy section beside the turnaround.
Include:
* overall character height
* head-to-body relationship
* shoulder and torso proportions
* major body alignment guides
* simplified silhouette
* key proportional landmarks
Keep this technical and understated.
The purpose is to help another artist reproduce the same character consistently.
## 09 β CANONICAL DESIGN LOCK
Treat the entire board as one unified source of truth.
Every panel must represent the same character.
Lock:
Identity β same face and recognizable features
Anatomy β same body structure and proportions
Hair β same hairstyle and hairline
Wardrobe β same garments and construction
Accessories β same placement and quantity
Colors β same palette
Silhouette β same recognizable shape
Details β same left/right elements and patterns
No unexplained variations between panels.
## VISUAL QUALITY
Aim for sophisticated professional visual-development quality:
* refined character rendering
* accurate anatomy
* realistic skin and hair
* believable material response
* crisp construction details
* controlled neutral studio lighting
* clean edges
* polished presentation
* strong visual hierarchy
* consistent rendering style
Lighting should be **soft, neutral and diagnostic**, allowing the character design and materials to be inspected clearly. Avoid dramatic cinematic lighting.
Use a restrained neutral studio environment rather than scenery.
## CAMERA & VIEW CONSISTENCY
Turnaround views should feel close to orthographic production references, with minimal perspective distortion.
Expression studies should maintain consistent head framing and camera distance.
Pose studies may use natural perspective, but the character's anatomy must remain accurate.
Avoid extreme lenses, fisheye distortion or dramatic camera angles that make proportions difficult to compare.
## LAYOUT RULES
Build the board as a coherent information system.
Prioritize:
1. identity portrait
2. turnaround
3. expressions
4. poses
5. design details
6. materials
7. color palette
8. proportion guide
Use consistent margins, spacing and alignment.
Do not overlap characters or panels.
Do not crop important anatomy.
Do not create unnecessary environmental backgrounds.
Every visual element should have a clear production purpose.
## FINAL FIDELITY CHECK
Before finalizing, verify that all panels depict the **same exact character**.
Check for:
* facial identity consistency
* matching eye shape and placement
* matching hairstyle and hairline
* consistent body proportions
* consistent height and silhouette
* identical clothing
* identical accessories
* correct left/right details
* consistent colors and patterns
* anatomically correct hands and limbs
* no unexplained additions or omissions
The final result should feel like a **single professionally designed character documented from multiple viewpoints**, with no visible identity drift.
Created with Claude Opus 5.5
prompt:
Create a premium production-ready character reference sheet using the uploaded image as the sole visual authority for the character.
## CORE PRIORITY β CHARACTER CONSISTENCY
The uploaded reference defines the character. Do not redesign or reinterpret the person.
Preserve the character's recognizable identity exactly, including:
* facial structure and proportions
* eyes, eye color and eye spacing
* eyebrows
* nose and lips
* jawline and face shape
* skin tone and age appearance
* hairstyle, hairline and hair volume
* body type and physical proportions
* height and overall silhouette
* clothing construction, fit and layering
* colors, patterns and graphics
* footwear
* jewelry and accessories
* distinctive marks or identifying details
The objective is one character shown from multiple angles, not multiple interpretations of the same character.
Before generating the board, establish a consistent internal model of the character's face, anatomy, silhouette, wardrobe, materials and proportions. Maintain those decisions across every panel.
## PRESENTATION
Create a single landscape 16:9 professional character-development board.
Style: high-end animation / game / visual-development production sheet.
Use:
* clean warm-neutral or off-white studio background
* sophisticated editorial grid
* precise alignment
* generous negative space
* subtle technical construction lines
* restrained labels
* consistent panel sizing
* polished professional rendering
The result should look like an actual production document used by a professional art or character-development team, not a collage of unrelated AI generations.
Avoid decorative elements that do not contribute to character documentation.
## 01 β PRIMARY IDENTITY PORTRAIT
Give the character one prominent portrait that establishes the canonical appearance.
Use a head-and-shoulders or three-quarter composition.
Show:
* accurate facial structure
* canonical hairstyle
* correct skin tone
* natural neutral expression
* correct clothing and visible accessories
This portrait should function as the visual reference point for the entire sheet.
## 02 β FIVE-VIEW TURNAROUND
Create a clean full-body turnaround of the exact same character.
Include:
Front
3/4 Front
Side Profile
3/4 Back
Back
Use the same neutral standing posture and consistent scale.
Maintain alignment of:
* top of head
* eyes
* shoulders
* chest
* waist
* hips
* knees
* ankles and feet
Every view must preserve the same anatomy, clothing construction, hairstyle, accessories, patterns and silhouette.
Do not introduce details that are not supported by the reference.
## 03 β FACIAL EXPRESSION SHEET
Create a compact expression study with approximately six expressions:
* neutral
* subtle happiness
* serious
* determined / angry
* surprised
* sad / emotional
The expressions may change naturally, but the underlying person must remain unmistakably identical.
Keep the same:
* facial proportions
* eye structure
* nose
* mouth shape
* jawline
* hairstyle
* head proportions
Favor believable facial acting over exaggerated cartoon deformation.
## 04 β CHARACTER POSE STUDIES
Show 4β6 full-body poses that reveal the character's natural personality and physical behavior.
Possible poses include:
* relaxed standing
* confident stance
* walking
* sitting
* interacting with an object
* distinctive dynamic pose
Keep the anatomy, clothing, accessories and silhouette consistent across every pose.
Do not allow pose variation to become character redesign.
## 05 β DESIGN DETAIL CALLOUTS
Add focused close-up panels for the most important design elements.
Prioritize details actually visible or clearly established in the reference, such as:
* hair and hairstyle
* facial details
* collar / neckline
* garment construction
* sleeves and seams
* footwear
* jewelry
* accessories
* logos, emblems or patterns
* important props
* distinctive textures