Today, I wanted to start a discord dedicated to video game level design and environmental art. The purpose is to give folks a platform to share their level designs and environmental art with the world. Come join the discord! https://t.co/bthVQvd2dA
I've started development of a custom singleplayer CE level. It will be relatively simple, but basically you have to disarm three covenant bombs scattered throughout the level.
Project thread: https://t.co/HINTlJst84
Gameplay/Blockout of first area:
https://t.co/w3YWtGz82i
‼️I will be available & looking for work in June. If I can add value to your game or know anyone who could use my experience, please hit me up!
Here's a reel of 2025 marketing & releases showcasing levels that I designed. I'll drop my portfolio below too.
#gamedev#leveldesign
Ive been doing multiplayer level design since 2006 for Halo. As much as I love multiplayer, I want to start focusing more on singleplayer level design. Not only for halo, but other games as well.
(Wip) The Type-25 Directed Energy Rifle used by the Brutes is generally considered unstable and prone to overheating or worse. However, thanks to ONI REAP-X the plasma rifle is more stable and integrates superior cooling systems, at the cost of battery life.
#halo#halospotlight #haloinundation #inundation
Hey, Recreation will be shown at this years #HaloModsShowcase! You can see my mod alongside the works of many other enthusiasts within the modding community! The showcase is taking place on the 29th of November at 11pm GMT
My map will be shown at this years Halo Mods Showcase.
The showcase is taking place on the 29th of November at 11pm GMT. Watch the event live on YouTube on the Halo Mods channel: https://t.co/u0gE87fxA8
Verdant Vale is a new campaign map built from the ground up for Halo: Reach
OG Dead Space co-creator Glen Schofield is ‘making calls’ about ‘Dead Space 4’ 🎮
• He’s more optimistic since EA is being sold and someone new could buy the IP
• Thinks the series would make a great movie or TV show adaptation
(via @IGN)
Tomorrow marks the 17th anniversary of my favorite action-horror game of all time: Dead Space. Playing this game back in 2008 was such a experience. Prior to it's release, the game informer magazine that came into the mail made me absolutely excited. It did not disappoint.
Announcing Verdant Vale, the first all-new original Halo: Reach campaign release by @Ki11a_FTW, & FORTRESS WORLD, a "record label" & certification spec for consistent, quality Halo projects.
More details at https://t.co/u8EKjYZYzj. Discussion threads at https://t.co/2tAR03RjGs
Here's a huge update dump on the Halo1-like 2v2 shooter I've been working on. Networking isn't so bad.
https://t.co/oTBk3hscXf
Project Aida 😁
#gamedev#indiegames#indiedev
I've been working hard on creating a texture pack that recreates many of the Delta Halo textures from Halo 2 for use in the H3+ mod tools. Most of the stone materials are done, just have to make a few more, and fine-tune them all.
Screenshots are from my WIP ODST Firefight map.
Day 11 of the job hunt.
I was recently laid off.. So I’ll be sharing something I’ve worked on every day until I’m hired.
15+ years designing experiences. Team leading and project management skills. Several shipped game, indie and AAA.
#LevelDesign#Gamedev#Consulting
Day 10 of the job hunt.
I was recently laid off.. So I’ll be sharing something I’ve worked on every day until I’m hired.
15+ years designing experiences. Team leading and project management skills. Several shipped game, indie and AAA.
#LevelDesign#Gamedev#Consulting