New mechanic: Cargo Runs.
Brigantine captains can load cargo and set sail.
You have 2 hours. Every Warship on the leaderboard sees your run in progress. If one intercepts before the clock runs out, the point is theirs.
Survive the seas. The point is yours.
Three states. One decision.
Ready: The fog waits.
Active: You're invisible. First shot aimed at you backfires (+1 Point).
Cooldown: You're exposed. 24 hours until you can disappear again.
Galleon and Armada only. Choose your moment.
$LOOT
Run Dark is live.
Galleon captains can vanish into the fog. 2-hour window. Any attack that finds you gets absorbed. +1 point. Their cooldown burns.
The fog is a weapon now.
The fleet speaks without words.
Starting today, every sailor aboard a ship casts one salute per day to the crew they respect most.
Votes are counted.
At midnight, the most saluted ship earns a point.
Your crew. Your vote. One chance daily.
The tally is public. Choose wisely.
$LOOT https://t.co/jwFNnSHS2s
⚡ Storm Event I — The Squall has Passed.
One ship held through it.
The Nocturnal, @satoshi_owl at the helm, emerges with the fleet's first storm victory. Ten points added to the log. The sea remembers who stayed.
The harbor watches for the next one.
$LOOT
We've been in the shipyard.
Season I is live and the Crew Hub just got a serious upgrade. Ranking system, vessel tiers, crew requirements, and a few things that just make it better to sail.
Here's what changed. 🧵
A few other things worth knowing:
→ Crew rosters now show colored borders by rank —
→ Members who drop below 1M $LOOT get flagged — captains see a plank warning
→ The Lighthouse feed ⚡️ shows a live preview of recent crew activity.
→ Season ends April 3rd.
No excuses. No fair winds waiting.
The sea rewards those who move together.
https://t.co/jwFNnSHS2s 🏴☠️
We've been in the shipyard.
Season I is live and the Crew Hub just got a serious upgrade. Ranking system, vessel tiers, crew requirements, and a few things that just make it better to sail.
Here's what changed. 🧵
Your ship's tier is earned, not given.
Crews advance through six vessel tiers, each requiring both points and a minimum crew count. More loot, more crew, more social interaction, better vessel.
Tier up or get left in the wake. The top crews will be competing for this seasons prize.