Why non-humanoid body extensions in VR feel so good, so fast:
"...people could locate touches on a tool quickly and efficiently using the same neural processes for detecting touch on the body."
https://t.co/dNaYBdqSen
Varjo gives us a glimpse of the #MixedReality office of the future
Varjo Unveils ‘Workspace’ User Interface, Exploring the Future of Always-on AR/VR Workflows https://t.co/LB5DpP77Eh di @RtoVR#AR#VR#XR#MR
Christmas came early for me. Getting familiar with the Lenovo A6 and ThinkReality platform. Really comfortable and the @LumusVision optics are amazing! Let me know if you have an app you’d like me to test. #AugmentedReality#AR#MixedReality
The official Oculus Link cable is now available to buy in the US! It's a 5m fibre optic cable that costs $79 and will start shipping from tomorrow. Hopefully they'll be available in Europe and the UK soon 🤞
Hi all! Christmas is coming and so it’s time for magic and presents! Today we are happy to kick off an open beta for FaceBuilder for Blender! Download here: https://t.co/aM05wffb1n
#Blender3d#3dmodeling#3dsculpting 🎄
GIF thread: Examples of some really smart hand-tracking interface/interaction design work from /years/ ago (which is why I seem so peeved at Oculus' half-baked effort which treats hands as laser pointers).
Ah, the SteamVR experience: Open Steam > open SteamVR > open game > don headset > not working > remove headset > restart SteamVR > open game > don headset > not working > remove headset > unplug/replug headset > restart SteamVR > open game > put on headset > now its working.
@BaselineGames_ The purpose and the feeling of why we do what we do and what we all do it for. The grind isn’t easy but the fuel comes from the awareness of knowing we’re the ones that push through no matter what!
Today's my 4 year AnniVRsary of dev'ing my first game in VR for the Oculus DK2 :') Lord, the adventure this small project for my thesis research would lead me on...🤯