Solo indie dev at Potato Battery Games. Shipped 3 games Q4 2025. Casual & mobile games. Next: Colony Rush strategy. Devlogs, playtests & fun from Munich.
“Just ship it” is terrible advice if you can’t count. Retention. Budget. Unit economics. Skip the math and congrats, you’re now losing money at scale. 🎉
Hey @logto_io, I completely fell in love with your product from the first encounter. The documentation is amazing, easily the best onboarding experience.
One small downside: your React Native Expo SDK has outdated dependencies and no activity on GitHub (there are PRs, but no one to merge them). Please take a look 🙏
Got the first users on Pickle Picker. Interesting insights and early growing pains. The cookie banner blocks interaction in a non obvious way, and a few elements look interactive but are not. Will be fixing this.
Marketing is tough, they said. Google Ads just wouldn’t let me register an account at all, and Microsoft Ads slapped me with a strike right after launching my very first campaign. Well, no accounts, no problems.
Christmas is coming, which means interest in this topic is rising in search queries. We’ve added themed events to our games to get a bit of organic traffic. How do you prepare for seasonal moments like this?
My second game on the Apple App Store! No ads or in-app purchases, just gaining experience. Built with React Native, with simple graphics because I’m not a designer. https://t.co/yuG6nQlPXC
We’ve launched three games on the Amazon Appstore this quarter, and they’re currently in moderation on Apple and Google Play as well. What a productive quarter, and even more releases are ahead!