IW8MVM NEW FEATURES:
RENAME AND ORGANISE LAYERS IN THE TIMELINE
NEW EDITOR MODE: MARKERS
POSITION MARKERS FOR STREAMS
STREAMS PERFORMANCE IMPROVEMENTS
NEW FEATURE: ANIMATION COMPOSER
NEW FEATURE: AGR (releasing for all cods this weekend)
and more
MORE INFO VIA MY DISCORD
THE H1MVM CLIENT IS OFFICIALLY OUT & OPEN SOURCE! 🚀🔥
Packed with new features and full COD4 demo playback inside MWR.
GitHub Repo: https://t.co/h4cibrbVqO
Drop any questions below! 👇
#h1mvm#MWR#COD4#CallOfDuty#CODModding#OpenSource
I needed depth maps for my cinematics and couldn’t find a tool I liked/ worked so I built one.
Live preview, runs on your Nvidia GPU (supports non nvidia), exports EXR + 16-bit PNG.
Great for anyone doing fog/DOF/relighting🎬
Still polishing it
#AfterEffects#VFX#Editing
IW8MVM IS NOW IN EARLY ACCESS AND WITH THAT INTRODUCING TIMELINE MODE, FREELY SCRUB AND ANIMATE IN YOUR DEMOS
find out how to access via my discord in my bio
Source:mvm now out for you to try
download here!!!
https://t.co/5vGbctB8YR
I've been working on this for the last five months.
All started with me trying to get @povarehok242's old CS:GO particle effects mod to work in CS2 and it spewed out of control lol.
Lumit now allows for multiple people to work on a single project at the same time, and see exactly where they’re working!
If you haven’t already tried Lumit, we’ve also overhauled the onboarding process to help you get setup.
Many other improves in this release too, see below!