textureldr v2.0a released! worked pretty hard on improving the visuals to look like rob made em, and i think it turned out well!
@RobTopGames how'd i do?
download and tutorial in replies
@ralsricat@swiborgg@luqualizer @ceruliumm just for clarification, physics being locked to 240hz implies that the polling rate is locked to 240, because no matter how fast your input polling is, it wont take effect until the next physics update occurs
quick note i definitely am not innocent of this either, definitely recall being an asshole about skill some years ago. sorry to anyone that had to deal with that behavior
@Polterghast i never understood the point in making the game as easy as possible, even at a top player level. to me it's an incredibly shameless playstyle and any level i beat like that will feel like a completely hollow victory regardless of how hard it is
@zPandaGD @GmdTrick you'd need to rewrite a large majority of the game because the game engine it runs on doesn't support multithreading very well. the current code can't be multithreaded because it isn't designed for it; writing multithreaded code is pretty involved.