I'm sure some are aware that I haven't posted anything about the tank game in awhile , I have been thinking of doing several reworks to it and improving everything on it , I have learned a lot since I first started the project and have improved on alot on how I do coding (0/1)
You can now choose multiple addons/passives some can even add new skills for your tank. Add-ons that are shown on the tank have a limit by how much slots your current vehicle has #gamedeveloper#tanks#gamedev#indiegames #gamedevelopment#gameplay #StarWars
I'm sure some are aware that I haven't posted anything about the tank game in awhile , I have been thinking of doing several reworks to it and improving everything on it , I have learned a lot since I first started the project and have improved on alot on how I do coding (0/1)
I plan on reworking the code, changing the art style most likely, creating new character models and I also want more customization when it comes to the tanks like choosing several more attachments and passives that will change how you play
I am proud to now introduce a new weapon , The sword and gun , It can same moves as a one handed sword and its base attack can attack from afar and if close will do a melee attack #gamedevelopment#gunfire#animation#Gameplay
Now with an AI that uses any given skills I have made in combat and will even move closer to the player. In time I will add more to it once I have more features and abilities in the game, Classes, and avoidable moves #magic#gamedev#gameplay#wands#gamedevelopment#ai
Created two new head types , I plan to be making a few models for awhile once Ive done I will eventually show how the customization Menu looks #gamedev#indiegame#3dmodel#blender
I have now added finisher animations, during an attack if the enemy is low you will do a finisher on them. Certain skills may have there own unique finishers in the future #Gameplay#indiedev#animation