@TylerClibbon@CorduroyChants@MegabusMogul Tau did make pdf too. Being against tilt intent is a crazy opinion to me, the game feels unplayable on lots of controllers without it and I’m sure 99% of people who play melee agree that the game is better with it than without it
@TylerClibbon@CorduroyChants@MegabusMogul That’s not polling drift fix, that’s the dashback/dbooc/wiggle out of tumble “tilt intent” algorithm that taukhan developed. Polling drift fix removes the variance that temporarily increases input lag by up to a frame over a 16.8 second cycle during vanilla gameplay.
@TylerClibbon@MegabusMogul@CorduroyChants The shield sdi fix doesn’t actually depend on 1.0 cardinal and isn’t related to it at all. I just used 1.0 left as shorthand for “a shield sdi input that goes from the deadzone to the left sdi threshold in 1 frame without an intermediate poll” because I ran out of characters.
@FuckinSilver Not currently on the list, for now I recommend rolling the stick towards horizontal after you aim for an angled c-stick fsmash because that can still trigger the smash even if you hit the deadzone
Worth considering though
@Fortemon312@JessePrker Generally cpao is preferred because it’s fetching with ultra ball, so it’s an out to watchtower you can get without using a supporter or attacking
@TrifGaming@RamenCat_YGO The general rule of Ultimate is the best characters can force their opponent to play on their terms - Steve building a wall, Sonic running around, Snake making you play bullet hell, G&W being G&W, etc
And Link and most of the cast are too slow or unthreatening to do that
I've been working for the last few months with a talented team of Melee community members to create 10+ long-form videos about why the scene is still so passionate about our 25 year old game.
The first vid out now! More to come soon!
Smash Summit Was Rigged, link below!