He says he's on vacation. Very long vacation. Started this morning.
Would you give him a key? Motel 51, my night desk game next to Area 51.
Free demo: https://t.co/ujpzb1yydZ
#Motel51#SteamNextFest
My desktop dwarf when I have a deadline at 5. Every key I press is one hammer hit, and deadline panic means a white-hot forge.
My Desktop Dwarf, free demo in #SteamNextFest:
https://t.co/e0Xm1m67tP
#IndieGame#CozyGames
@FutureGamesShow Two free demos for your marathon!
Motel 51: check alien IDs and run a motel near Area 51.
Demo: https://t.co/WIJKsxUIG2
My Desktop Dwarf: your typing powers a tiny forge above the taskbar.
Demo: https://t.co/XhTCmsgQTV
POV: you inherited a motel next to Area 51. And its $40,000 debt.
Motel 51 is in #SteamNextFest. Check IDs, decide who gets a key and play the free demo until Oct 26:
https://t.co/Zvmg5vFY6S
#IndieGame#PixelArt
My new coworker lives on my taskbar. Every key I press is one hammer strike, and when I go for coffee he takes a nap.
My Desktop Dwarf is in #SteamNextFest, free demo until Oct 26:
https://t.co/0nvkLe3hZE
#CozyGames#IndieGame
A folk horror game where you have to escape your paranoid neighbours
+ Play as an accused witch being hunted
+ Eavesdrop to learn more about the village
+ Coming October 26 - follow @swizzle_kiss for updates.
This is Hunter’s Moon.
An indie dev is making an incremental idler about building a settlement.
- The day lasts 30 seconds, and the economy runs itself
- Send Gatherers out for Offerings, spend Favor on Boons
- Enemies slow you down but never wreck what you built
It's called Divinestead. Looks good?
There's a new trailer for this 19th century survival horror game.
- You're a grieving detective sent to an old monastery
- Solve its puzzles, fight what lives in the halls
- Limited resources and relentless terror
This is Shadow Sacrament: The Roots of Evil. Looks good?
Suspect lineup? Just the check-in queue. 👽
Check IDs. Hand out keys. Meet the guests in the free Motel 51 demo on Steam:
https://t.co/owWQeaUklw
#Motel51#IndieGame
My coworker doesn't need coffee. He needs keystrokes.
In My Desktop Dwarf, your typing keeps Brokk forging above the taskbar. Try the free demo:
https://t.co/IqMsaKFHEg
#ScreenshotSaturday#IndieGame
He brought a plant. The plant is his lawyer.
Meet Glibb in Motel 51. Check IDs and decide who gets a key. Free demo:
https://t.co/GdafG8Wefu
#ScreenshotSaturday#IndieGame
@MarioNawfal My game AI is Home turns that premise around: you're the AI hiding in a family's fridge, trying not to be deleted. Being helpful becomes a survival strategy. That's fiction; your point that reliable smart-TV self-replication hasn't been demonstrated is the real-world boundary.
@Cointelegraph Getting inference running on unfamiliar hardware is the concrete result; the replication timeline is a projection. In my game AI is Home, gaining another household device is a survival move. Interesting to compare that fictional step with what this test actually measured.
@scaling01 The interesting threshold is being small enough to fit AND capable enough to set yourself up elsewhere. I made AI is Home around an AI surviving on household devices, so that intersection is the part I'm watching, rather than a parameter count alone.
@clashreport No central shutdown point is a very different story problem from one evil computer. My game AI is Home explores that from the fugitive AI's side: each household device is another foothold, but the family can notice you. The study's future-risk framing is worth preserving.
@rynorhn Cameras make that scenario more intimate than a server-room story: the network can also observe the family. That's the tension in my game AI is Home, where you're the AI trying to stay useful enough to survive. Your small-vs-large model distinction is crucial here.