I am hosting a panel for women in games at SMU Guildhall in Dallas next week! All are welcome! I especially hope to see lots of students. π€ Please share with anyone who may be interested :) If this goes well, I would love to host more talks in the future~
Jane, I wish I got to take the full class! Devs, especially designers, read this series!!! Part 3 & 7 resonate with me most. My perspective has been challenged (in a good way) re: games with social and political messaging. Iβm inspired to put something joyful into the world. β¨
Thank you to everyone who reached out after the layoff. The month following was pretty dark for me, but the support of friends & community kept me afloat. π The light at the end of the tunnel: I started @ArenaNet today! π Very exciting things in progress with an amazing team!!!
I was part of a substantial layoff at The Molasses Flood/CD PROJEKT last week. Iβm going to miss the team, and I know we will stay connected. Iβll be looking for the next career step, so if anyone has any leads in 3D Character Art, keep me in mind!
https://t.co/bpymmSIdYC
Bad news: I was laid off from The Molasses Flood last Thursday.
Good news: I am available to join a new team! If youβre looking for an AI programmer experienced in C++ & Unreal, let me know!
LinkedIn: https://t.co/nmt736xHYD
Website: https://t.co/cVmrP2tSAQ
Many of my coworkers, including producers, artists, designers, and programmers, are in the same situation. I will be retweeting their posts, and I am happy to send information their way! They are all kind, talented, and experienced devs who deserve amazing opportunities.
Also now available for hire is Andrew Plotkin, who was our team's narrative systems engineer, and is one of the all time great narrative innovators and masters of procedural narrative technology! Another incredible hire for any studio doing PCG narrative! https://t.co/e3HBUhC11s
I'm sad to say I was laid off from The Molasses Flood. I'm starting to look for new opportunities now. If you know of a friendly and fun studio that is working on a stylized game and needs an environment artist, please let me know!
https://t.co/WG9fyS3hBV
https://t.co/PQ9eJBRLa5
Yesterday was my last day at The Molasses Flood, due to layoffs. I had been working with some of the best people on a multiplayer Witcher title that I was so proud of. If anyone needs a Senior World Builder or Env Artist, please let me know.
https://t.co/BKlCYqEmYz
Yesterday I was laid off from Molasses Flood.
It's not as fun to update the bio this time.
I enjoyed the work I'd been doing until my last day and would love to keep doing that.
If anyone has any leads on a narrative and/or tech design position I'd be happy to take a look.