DASH::package v8.1.0 is full of utility VOPs and efforts to sustain the “in the zone” flow state while using the toolset, dealing with Data Types, Channels, Indices, Logic, and some retroactive completion.
Release: https://t.co/FIFuK1hZ0Y
🎶: VCTRE:"Shells"
@sidefx#Houdini
Despite all array ops support in DASH::package, using a For Loop VOP is still needed for custom logic routines. So a last minute addition for the upcoming release is a tool to simplify that step. Sets up variables' names and types; getters and setters. @sidefx#Houdini#nodes
@emilsvfx Looks good, maybe not precisely for a receipt, but maybe it's solid enough you try to run this on a template geometry and then deform a more complex one with it.
What dude inspired you? Sounds like worth to reference, in appreciation?
DASH::package v7.1.0 continues the effort to promote ease of use of arrays in Houdini VOPs, providing several utilities to generate, modify, compose and compare them. Also included are some multidimensional data calculations.
Release: https://t.co/VudzhiMZLr
@sidefx#Houdini
@emilsvfx Damn, this again... I have the public library and I also have the original personal library from when I made these nodes. So at times when dropping nodes fast I don't notice I'm using nodes outside of the public library. Sorry for wasting your time there, same file fixed. Thanks
@emilsvfx Sorry for the trouble.
It was implied you would have to redownload the latest release: https://t.co/A7pfSNfI2o
I also double checked the scene file with the published assets: https://t.co/5LV5YciQ8W
Makes sense you implement your own, anyway, I was just noticing inspiration.
@emilsvfx Yes, I can understand this project's nodes and the way they go about things might not for everyone.
As I was reproducing your elements, to demo that DASH can do it, I did notice a couple of issues that lead me to update the repo and release. https://t.co/YLkLAeyTo5
Thanks
@emilsvfx Ok, in that video around 30s I have a single ray bouncing inside a tet and then many bouncing inside Rubber Toy and of course its great others get inspired to do their own setups; just found weird the clear similarities and timing without a mention. E.g. https://t.co/sGTOibHeJ2
Inspired by @SketchpunkLabs, I gave a calculation approach to some bend constrains a try. Yet for the 2nd one I still fallback to sampling from a cooked geometry, as I solved these before. Will figure it out.
https://t.co/DfxNaDfU8Q
Inspired by @SketchpunkLabs, I gave a calculation approach to some bend constrains a try. Yet for the 2nd one I still fallback to sampling from a cooked geometry, as I solved these before. Will figure it out.
https://t.co/DfxNaDfU8Q
Why am I interested in having DASH nodes support array operations as much as possible? Here, for example, from pcfind's collected near point ids, I could source their attributes and do calculations on them without needing an explicit for loop VOP.
@sidefx#Houdini