@anomalyskins I have a feeling they are preparing to change the armory's system so that's why it is taking long. Or preparing to bring the "leaked" auction system months ago.
Mallet brings Source 2 map editor tools into Blender.
Hotspot UVs, physics placement, fly camera, scale cage, mirror handle, material manager, AO vertex baking and more.
All built around fast workflows for Source 2, Unreal, and Unity.
link in comments
Have you been playing @CounterStrike 2?
Our team recently had the opportunity to create some more assets for another Counter-Strike Map!
de_cache was released and we were happy to take part in creating some of the vehicles and assets for the map.
Congratulations to the team and everyone @valvesoftware for putting together such a beautiful update to the community map.
Please take a look at some of our work and find more posts on #ArtStation. Then see if you can find the assets while playing the game!
Truck
https://t.co/Td4sIpCZHM
Bus
https://t.co/er1SYh6xut
Cleaning Robot
https://t.co/85mfFpR967
Forklift
https://t.co/oTOm38R9B7
BTR
https://t.co/AFDE4Jini8
Large Assets
https://t.co/PEHu41jx5E
Small Assets
https://t.co/9UemaC9cD1
My Blender Addon just released!
Leons Modeling Toolkit features:
- World Aligned Texturing
- Hammer Editor Style texturing
- Better Origin Snapping
- Arch tools
- Shape Drawing (Plane, Cubes, Stairs)
- Clip tool similar to Hammer Editor
- A better mirror system
- Maya style vertex merging
- Cable Generator
- Circle Scattering
- And More!
Link to the addon in the comments ⬇️
#Blender #b3d #GameDev
yo @CounterStrike please increase queue times instead of putting me in these bum fuck coughing baby vs. hydrogen bomb games, my ass wanted to wind down, relax and not face the united nations. and don't tell me its fair just because they got old Mater with 3iq points with more experience in gocarting than any counter-strike game.
MAC-10 | ECTOPLASM - a skin we created together with IRAPELE for @CounterStrike.
We wanted to show a contour glow effect,
like an X-ray image inside the weapon.
When light hits it, the effect disappears -
and you’re left with just the artwork.
What do you think about this effect? 👀