Game developer, petrol head, and adventure lover.
You'll find me retweeting junk I find inspirational and occasionally sharing snippets of my projects.
Our indie game is OUT NOW!
https://t.co/o2wA2w2jQp 📷📷
For the last 2 years we've been working on Outrage: Fight Fight- a chaotic 16-player beat-em-up party brawler!
We hope you all have as much fun playing it as we had making it.
Dropped our new prototype for DIESELWAKE on Itch.
Your floating fortress lies in ruin, once a great behemoth of battle reduced to a raft held together by sheer desperation now floating adrift on the great endless ocean.
Prototype link in comments
#indiegame#indiedev
In theory, the ecosystem is pretty simple. Birds eat worms. Worms… accept their fate. But not in our ecosystem . Our worms are armed.
Pecking Order is a party game for up to 16-players where worms outsmart birds, birds do everything in their power to turn worms into lunch, and once caught, worms become birds themselves. It’s a chaotic scramble for survival and bragging rights, and that’s exactly how we like it.
Wishlist now on Steam.
https://t.co/fMUdfAuuOk
#PeckingOrder #partygame #indiegame #birdgame #infectionmode
It has been ages since I dedicated any time to my silly fantasy RPG project, but after seeing some @Scenario_gg updates I felt inspired to throw together a UI mockup using some generated assets. I'm amazed by how well this worked to simply try out ideas and find direction.
We're approaching Early Access. Exciting times! It's been quite journey being part of the development of this game, and there's plenty of road still to travel.
A demonstration of the character animation controller. Idle and running animations have been implemented using triggers and bools. Running will always take precedence over any current idle animation, allowing the character to immediately transition. #fantasyhordes
Started working on a new rogue-like project. For now, here's a placeholder map for building the player controller and navigation systems. https://t.co/A7mMiVpxwB #fantasyhordes