The same CAS system from an aircraft-tracking view.
The camera locks onto the A-10 and follows it through the full attack run.
Which reads better—the battlefield view or the tracked view?
Close air support (CAS) should feel like it arrived one second too late—and hit just before the line broke.
The A-10 finds the densest part of the horde and cuts a lane through it.
Does the gun run feel heavy enough?
Early development footage from Ebbtide.
#indiedev#gamedev
No orbit. No approach run. Straight down.
The Blackhawk brings two squads and a gunner in each door.
It doesn't circle — it commits.
Early development footage from Ebbtide.
#indiedev#gamedev
@ultimatepinappl Thank you! You were the first to say it, and two more people have
brought up Desert Strike since. Didn't expect that at all, and
it's made me smile every time.
A roof isn't safety. It's a position you have to hold.
You fly the transport in yourself, land on top, dismount the
squad — and then the walls start moving.
Second clip: loading and unloading, up close.
Early development footage from Ebbtide.
#indiedev#gamedev
@win_ai_official That might be the nicest thing anyone has said about it. Desert
Strike deserves to be remembered — I'm just glad something here
brought it back for you. Thank you!
Same airframe, different seat.
Called in from command, the MD500 flies itself — one orbit to
bleed speed, squad firing from the doors, then it sets down.
Early development footage from Ebbtide.
#indiedev#gamedev
Thanks! Short version: you switch between playing as a single
soldier and commanding the whole force — same battle, either seat.
Squads and formations, drivable vehicles and aircraft, air and
naval fire support, and a strategic layer above it where you hold
outposts and keep the supply running.
Modding is something I want, but I'm not promising it until the
core systems settle. Too early to commit to that.
The MD500 doesn't win the fight. It buys you time. Light, fast, fully pilotable — twin fixed miniguns, manual hover and altitude, and enough lift to insert or pull a squad out of a horde. Early development footage from Ebbtide. #indiedev#gamedev
Fight on the ground. Command from above.
Ebbtide is a 3D pixel-art zombie survival game blending real-time squad command with intense firefights against the infected.
Early development footage. More to come.
#indiedev#gamedev
Before the firefight comes the positioning.
In Ebbtide, you command squads in real time—select units, set formations, and reposition on the fly.
An early look at squad controls in development.
#indiedev#gamedev