We argue with my main QA guy, what is better in a game:
1. A tailored spell/talent/skill/stat system with opinionated DPS rotation
2. System where multiple idea exist and let the players find the real Meta and focusing to prevent overpowering
I am more like the 2nd option guy
@Lunarsong Damm, what is your workflow? Blender or inside the Editor? Does these buildings have enterior?
I do procedural building generation in my game, but even from hand-made modular blocks nowhere the ecstatic.
@AmirTlinov Well, try not to be it, but very hard to imagine an MMORPG which is feels good to play and not having similarity the most played (western)MMO.
There are strict core differences, in economy, gear progression and character roles.
@dima_gamedev On this scene I had test with low density grass, I switched back to dense grass. Actually I do not have any performance impact from the amount of grass it is a very low poly one.
We did start the closed alpha with friends and foes, many polishing and fixes are applied into the game mechanics.
I can advise do start test early as possible, ingame feedbacks worth more than gold!
Meanwhile I do work on a new sky/weather system.
#godot#godotengine#mmo
Heidentor Steam page is out, a small milestone reached, developing a game or I would rather say any software is a rollercoaster, always been.
These small steps might not have any impact on the final result, but give me the power to sit back and continue.
#godot#mmo
Linkπ