@Cabled3D Please don’t. The validations for dynamic heads became even more strict after the initial bypass was open sourced.
It’s already really difficult to successfully validate.
@MaximumADHD I always do that, if it’s just the UVs take a Roblox template head cage and just copy the UV map from the template head cage.
Also they removed the deadline for top 5 required heads
@NYTV_YT Looks cool, although I really don’t see any incentives of this add-on other than stealing from creators.
The UGC bundle category is already riddled with countless stolen assets from other creators.
@yourius Congrats! I enjoyed your speech, it was very professional. I was surprised to see several creators doing selfie type videos and wearing headphones.
@TopcatGG AI moderation definitely needs improvement. It shouldn't be responsible for issuing bans or, in the worst cases, account terminations.
It should flag the asset if a user has repeated offenses and let a human review it to determine whether or not it's ban-worthy.
@Caranobric Was the asset you requested to be removed ever completed by Roblox? I’ve read that for some people it has taken 6+ months. And if you did get this stormtrooper helmet removed, are you still able to see the mesh/texture of the asset on Roblox?
@Caranobric Although, if I request an asset removal through Roblox, they won’t take any moderation against me? The assets I have are kinda questionable, and I want my account to stay safe.
@Caranobric Oh I understand. The DevForum is a little confusing because people are leading to believe the process of asset removal through Roblox support is the same as simply archiving the asset.