@42traviss Thank you!
And not particularly, the lighting is little tricks I picked up from other games. Just a blurred circular sprite set to draw beneath the player with an opacity value that can be modified. Shadows are duplicated sprites. Can all be modified per-room to fake lighting :)
PROXIS: Creature Addition
[Strange Spirits]
Found skimming the pools of the ancient resting grounds, these massive creatures lazily drift through the air, beating their many wings in unison as they do so
#GameMaker#IndieDevs#gamedev
PROXIS 6/11/24
[Featured Concept Art: Industrial Sentry]
Progress is going well: health, smart collisions, quests and flying enemies are the current major milestones! Version 1 is planned to be released to playtesters within the week.
#indiedev#gamemaker#pixelart