Come here, Rika.
Give me everything... BUT IN 3D‼️‼️
ALL MODELLED AND RENDERED IN BLENDER.
2 days for 4 seconds is pain but I think this is my most accurate render/animation yet.
(Breakdown to each layer on the model included at the end of the video.)
#jujutsukaisen#呪術廻戦
Things are scary right now, but I'm wishing and praying for the best for everyone trying to just live lives in these times and are caught in the crossfire,
And I want to say fuck Trump and fuck all the people that voted for him
@TBSF_YT i think *deadass* the ONLY critique i even got is dat the way the legs are posed up in the OG got a certain curvature to 'em which ends up giving dah whole pose a more curved line-of-action...
which could improve whats already good wit yo version; head's a BIG upgrade fo sho tho
I had the opportunity to help out on Jujutsu Kaisen Episode 55 as a Second Key Animator!
Thank you very much to Matsuda-san for the opportunity!
#死滅回游#呪術廻戦#JujutsuKaisen
@DANCADA_3D quick question i got 'bout the process was if makin' use of custom normals was an idea dat got passed around as a means of both sellin' the effect more...
...while also havin' it cleverly hide any potential artifacts that does come wit this UVM method??
https://t.co/b5Lfyjd6Na
@TBSF_YT i think one of the only questions i got is like, in the case OF pushin' the mouth itself to more extreme positions that will inevitably lead to some artifacts...
wouldn't a good all-around fix be having some custom normals for the muzzle itself...?