The official home of PSX Retro Tools for Blender — guides, tutorials, feature breakdowns, development updates, and retro 3D inspiration
Created by @fawkek_obj
PSX Retro Tools can generate its entire retro dither compositor setup directly inside Blender, with no external .blend files required
#PSX#RetroGraphics#Dithering
With the new Retro Dither feature in my Blender add-on PSX Retro Tools, you can push your renders into stylized looks like this red pixelated
It’s a non-destructive compositor post-process, so you can experiment with color, dithering, and pixelation without changing your textures
My great Blender tool PSX Retro Tools, which I have been developing and maintaining for many months, is free because:
I'm a big fan of retro PSX graphics because it makes me feel warm nostalgia
I want as many of the same enthusiasts as possible to do their work without delving into the difficult technical jungle, and it was easier for beginners
I've earned a budget from my animations, which I spend on developing this tool
I make PSX Retro Tools: a free Blender addon for PS1-style graphics
It helps with:
- low-poly cleanup
- low-res texture baking
- dithering
- vertex wobble
- screen snapping
- retro post FX
If you make retro art, horror scenes, or indie game visuals, try it here:
https://t.co/84KIhwswqK