I made this thumbnail for our Zone Wars game, Flex: Zone Wars on Ice. All characters are posed and staged in-engine using Sequencer and the Fortnite Character device, with body and face Control Rigs migrated from one of UEFN’s Feature Example projects.
Process guide link in the replies.
New Totally Unreal (UEFN) episode - first in a small library of “director” devices.
When I first started using UEFN, way back when, I wanted a 2-floor elevator with outside call buttons, a cab switch and some tacky muzak while it’s moving. At the time I couldn’t find a walkthrough that did exactly that, so now I’ve finally put one together.
This isn't a Verse tutorial - the finished Verse file is free. Links and setup notes in the first reply.
#UEFN
Process guide (UEFN): migrate rigs from the Animation project in UEFN's Feature examples. Apply body/face Control Rigs to the Character Device in Sequencer:
https://t.co/f9jIbPW6EZ
I made this thumbnail for our Zone Wars game, Flex: Zone Wars on Ice. All characters are posed and staged in-engine using Sequencer and the Fortnite Character device, with body and face Control Rigs migrated from one of UEFN’s Feature Example projects.
Process guide link in the replies.