@TGM2808 I'm curious, have you ever given the attache a try? I tried it a bit this season and its surprisingly fine and fun to play. Really helps vs kites, but had issues into more aggressive builds.
@MrRedEye75 Read the back of the CD case for AC1, 1v1 battles with your custom mech vs a friend was a selling point. Its always been both a pve and a pvp game...
@Ecolin131671@GhostFrom3S You can still defend perfectly in VF . And I dont mean just guess correct, theres a lot of option selects etc.
I think the better way to compare them is that VF is a more rigid "rules based" system. Tekken is more free flowing, how sidesteps work is the clearest example of this.
@sheldonlv30@hugojake_vevo@RobinPoedev On subsequent playthroughs I do all of the things again, but in a different order and with a different build. But I guess I'm wierd in that I actually like doing the dungeons and fighting regular enemies just as much as I like doing the bosses.
@FromHerot0Zero@patrician_tv I find this whole thing interesting. It sorta goes into how ideas become cemented as memes on the net.
"Oblivion leveling bad because you gotta go out of you way to get 5x stat gains" is the meme. Meanwhile going from 60 str to 100 does basically nothing for your damage.
@Sorathegamer7@reepal The move lists are quite large, but just like tekken you don't need all of the moves when you're starting out. Inputs are generally very simple. You also have a large buffer window for your inputs. There are a few characters that have extremely hard inputs for certain moves.
@hrhellman Du jämför en linjär risk, trafikolyckor mot en icke-linjär risk i form av gängvåld och organiserad brottslighet.
Låter man organiserad brottslighet vara i fred har det förödande konsekvenser för samhället. Därför är det fullt rationellt att ha mer oro för den frågan.